MirrMurr Level 1 of the Dungeon (3, 3, D:1) a +0 dagger (12, 9, D:1) a +0 hand axe (16, 4, D:1) a +0 dagger (29, 15, D:1) a staff of conjuration (38, 0, D:1) a +0 club (40, 13, D:1) a +0 robe (50, 43, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (8, -12, D:2) a +0 trident (8, -2, D:2) a +0 spear (13, -19, D:2) a +0 mace (27, -23, D:2) a +0 club (27, 7, D:2) a +0 short sword (28, 9, D:2) a +0 ring mail (32, -17, D:2) a +0 club (33, -19, D:2) a +0 falchion (38, -11, D:2) a +0 ring mail a +0 falchion (39, -27, D:2) a +0 club (43, -24, D:2) a +0 dagger (43, -20, D:2) a +1 pair of gloves (46, -3, D:2) a +0 ring mail (51, -34, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) an orc corpse (skeletalised by now) (0, 5, D:3) a +0 club a +0 dagger (2, -4, D:3) a frilled lizard corpse (skeletalised by now) (2, 12, D:3) a +0 war axe (4, 15, D:3) a ball python skeleton (12, 7, D:3) a +0 club (18, 16, D:3) a +0 robe a +0 scythe the human skeleton of Sigmund (24, 13, D:3) a +0 short sword (31, 19, D:3) a +0 leather armour (34, 9, D:3) the +3 ring mail of Nicu {Will+} Will: It increases your willpower. (34, 29, D:3) a hound corpse (skeletalised by now) (38, 34, D:3) the +5 plate armour of Surprise {Contam Fly rElec Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (40, 35, D:3) 5 javelins (46, 25, D:3) a +0 dagger (51, 22, D:3) a +0 club (56, 50, D:3) a +0 quarterstaff (59, 53, D:3) a +0 short sword (62, 1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) an iguana corpse (skeletalised by now) (0, 1, D:4) a scroll of amnesia (2, -34, D:4) a scroll of teleportation (6, -35, D:4) 17 gold pieces (19, -13, D:4) a ring of protection from cold (20, -15, D:4) 8 stones (22, -22, D:4) a +0 dagger a goblin corpse (25, -15, D:4) a +0 club (25, -14, D:4) a +0 dagger (25, -10, D:4) an adder corpse an adder corpse