MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 23, D:1) a +0 club (5, 0, D:1) a +0 club (8, -3, D:1) a +0 robe (8, 6, D:1) a potion of heal wounds (18, 9, D:1) a +0 spear (20, 11, D:1) a +0 dagger (22, 22, D:1) a +0 robe (35, 36, D:1) a +0 short sword (47, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe a +0 dagger (18, -32, D:2) a +0 mace (19, 8, D:2) a quokka corpse (23, 4, D:2) a +0 hand axe (25, -16, D:2) an adder corpse (skeletalised by now) (32, 8, D:2) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (35, 3, D:2) a +0 chain mail (36, 7, D:2) a +0 spear (38, -10, D:2) a +0 club (39, -4, D:2) a +0 mace (42, 13, D:2) a +0 club (43, -3, D:2) a +0 dagger (44, -28, D:2) a +0 hammer (48, -11, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (1, 2, D:3) 7 gold pieces (3, 14, D:3) a +0 quarterstaff (5, 17, D:3) a +0 robe (6, 8, D:3) a +0 leather armour a +0 hand axe an orc corpse (6, 11, D:3) a +0 scale mail (6, 17, D:3) an adder corpse (7, 7, D:3) a +0 hand axe (8, 9, D:3) a +0 leather armour a +0 hand axe an orc corpse (9, 13, D:3) a hobgoblin corpse