MirrMurr Level 1 of the Dungeon (23, 13, D:1) a +0 dagger (26, 7, D:1) a +0 ring mail (36, -1, D:1) a +0 dagger (38, -5, D:1) a +0 dagger Level 2 of the Dungeon (5, -5, D:2) a +0 short sword (8, -8, D:2) a +0 dagger (20, -19, D:2) a +0 dagger (25, 14, D:2) a +0 club (33, -22, D:2) a +0 whip (33, -3, D:2) a +0 dagger (40, -14, D:2) a +0 scale mail (42, -12, D:2) a +0 sling (43, 2, D:2) a +0 club (45, 2, D:2) the +7 mace of the Lurker {holy, rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (1, -22, D:3) a +0 short sword (3, -5, D:3) a +0 whip (4, -13, D:3) a +0 long sword (9, -17, D:3) a +0 ring mail a +0 flail (10, -18, D:3) a +0 falchion (10, -17, D:3) a +0 club a +0 trident (11, -16, D:3) a +0 leather armour a +0 dagger (11, -15, D:3) a +0 club (12, -16, D:3) a +0 club (13, -9, D:3) a +0 rapier a +1 leather armour of poison resistance (15, -39, D:3) a +0 short sword (21, -20, D:3) a +0 club (21, 2, D:3) a +0 flail (34, -26, D:3) a +0 club (35, -24, D:3) a +0 club a +0 ring mail (39, -26, D:3) the +4 plate armour "Camy" {rC+ Will+ Regen+ Int+4} Int: It affects your intelligence (+4). rC: It protects you from cold. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (42, -31, D:3) a +0 short sword (42, -9, D:3) a +0 falchion Level 4 of the Dungeon (5, 5, D:4) a potion of attraction (5, 30, D:4) a +0 plate armour (6, 5, D:4) a +0 helmet a +0 animal skin a +0 club (8, -3, D:4) a +0 chain mail (8, 21, D:4) a +0 barding (9, 4, D:4) a +0 dagger (10, 4, D:4) a +0 club (10, 7, D:4) a +0 pair of gloves (23, 9, D:4) a +0 club (24, 23, D:4) a large rock (25, 10, D:4) a +0 club (25, 26, D:4) a large rock (26, -3, D:4) a +0 scimitar a +0 ring mail (26, 10, D:4) a +0 club (35, -7, D:4) a +0 club (35, -3, D:4) a +0 whip (40, 19, D:4) a +0 dagger (41, 32, D:4) a +0 chain mail (43, 28, D:4) a +0 trident (43, 50, D:4) a +0 giant club (44, 38, D:4) a +0 dagger a +0 robe (44, 39, D:4) a +0 club a +0 dagger a +0 robe a +0 whip a +0 dagger of speed a +0 robe (44, 40, D:4) a jackal corpse (skeletalised by now) (46, 45, D:4) a +0 leather armour (47, -6, D:4) a +0 helmet (50, 5, D:4) a +0 hand axe (50, 7, D:4) a +0 robe (58, -1, D:4) a +0 club (59, 0, D:4) a +0 robe (64, -5, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) an adder corpse (11, 24, D:5) a +0 robe (13, -11, D:5) a howler monkey corpse (13, 22, D:5) a +0 whip 3 boomerangs an orc corpse (15, -3, D:5) 13 gold pieces (15, -2, D:5) 10 gold pieces (16, -4, D:5) 3 gold pieces (16, -3, D:5) 8 gold pieces (16, -2, D:5) 14 gold pieces (17, -3, D:5) 15 gold pieces (17, -2, D:5) 3 gold pieces (17, 24, D:5) a staff of fire (unseen) (18, 10, D:5) a +0 rapier (18, 14, D:5) a +0 dagger (18, 17, D:5) a +0 whip (18, 19, D:5) a dart slug corpse (22, 23, D:5) a +0 long sword