MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 2, D:1) a +0 hand axe (9, -19, D:1) a +0 mace (13, 7, D:1) a -1 dagger (36, -16, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Fejueweb's Weapon Emporium a +0 whip (30 gold) a +3 whip (234 gold) a +0 long sword (42 gold) the +1 great mace of Qutunuem {venom, rF+ Int+2} (372 gold) Int: It affects your intelligence (+2). rF: It protects you from fire. a +3 scimitar of electrocution (324 gold) 5 large rocks (90 gold) a +0 short sword (36 gold) a +0 whip (30 gold) (5, 17, D:2) a +0 pair of gloves (8, 34, D:2) a ring of magical power (12, 35, D:2) a +0 ring mail (13, 32, D:2) a +0 sling a +0 dagger (14, -7, D:2) a +0 pair of boots (14, 25, D:2) a +0 dagger (14, 37, D:2) a +0 short sword (34, 7, D:2) a +0 sling (48, -1, D:2) a +0 leather armour Level 3 of the Dungeon (2, 2, D:3) a +0 whip (13, 26, D:3) a +0 dagger (21, 39, D:3) a +0 ring mail (36, -4, D:3) a +0 robe Level 4 of the Dungeon [Shop] Geqa's Antique Armour Boutique a +1 scale mail of fire resistance (368 gold) a +0 plate armour (529 gold) a +0 ring mail (92 gold) a +0 kite shield (103 gold) a +0 ring mail (92 gold) a +0 pair of boots (103 gold) a +0 robe (16 gold) +0 shadow dragon scales (1840 gold) (1, -3, D:4) a jackal corpse (skeletalised by now) (2, 33, D:4) a +0 war axe (4, -5, D:4) a jackal corpse (skeletalised by now) (9, 16, D:4) a +0 dagger (10, -10, D:4) a +0 robe (11, -3, D:4) a +0 short sword a kobold corpse (skeletalised by now) (16, 17, D:4) a +0 flail (21, 17, D:4) a +0 whip (29, -2, D:4) a +0 flail (31, 18, D:4) a +0 club (33, 11, D:4) a +0 club (35, 12, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a potion of attraction (5, -42, D:5) a +0 short sword