MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -17, D:1) 4 javelins (11, 4, D:1) a +0 dagger (17, -14, D:1) a +0 robe (25, 16, D:1) a +0 dagger (25, 26, D:1) a +0 whip (25, 29, D:1) a +0 robe (50, 9, D:1) 5 silver javelins (53, -20, D:1) a +0 robe (57, 28, D:1) a +0 club Level 2 of the Dungeon [Shop] Jefount Gydi's Armour Shop the +0 robe of Duck's Teeth {rElec rF+ MP-9 SInv} (91 gold) rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. a +0 robe (9 gold) a +0 pair of boots (58 gold) a +0 cloak (58 gold) the +1 leather armour "Nitutwa" {+Blink rN+ Will++ MP+9} (755 gold) rN: It protects you from negative energy. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Will: It greatly increases your willpower. a +0 robe (9 gold) a +0 cloak (58 gold) a +10 plate armour of ponderousness (650 gold) a +0 cloak (58 gold) [Shop] Vicaxzol's Weapon Shoppe the +6 hand axe of the Morning {elec, rN+ Will+ SInv Stlth+} (674 gold) rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 hand axe (33 gold) a +6 halberd of pain (462 gold) a +0 trident (38 gold) a +2 mace of protection (171 gold) 6 boomerangs (132 gold) a +0 whip (27 gold) 2 stones (2 gold) [Shop] Nuent's Book Emporium a book of Cantrips (132 gold) a Fen Folio (462 gold) a book of Beasts (418 gold) the Almanac of the Union and Malevolent Magic (286 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Monstrous Menagerie Summoning 7 a book of Conjurations (220 gold) a book of the Tundra (352 gold) a There-And-Back Book (330 gold) a book of Dangerous Friends (440 gold) [Shop] Anovimoq's Distillery 2 potions of haste (200 gold) a potion of brilliance (40 gold) a potion of degeneration (10 gold) 2 potions of might (80 gold) (15, -18, D:2) a +0 hand axe (22, -4, D:2) the +11 mace "Runuog" {freeze, rElec Int-5 Dex+2} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (28, 6, D:2) a +0 scythe a +0 robe (29, -30, D:2) a +0 whip (31, 2, D:2) a +0 short sword (33, -29, D:2) a staff of poison (33, 4, D:2) a +0 club (46, -25, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, -8, D:3) a potion of lignification (4, -8, D:3) a scroll of teleportation (26, -17, D:3) a scroll of enchant weapon (28, -17, D:3) a potion of ambrosia a stone (30, -5, D:3) a +0 leather armour (31, -6, D:3) a hobgoblin corpse (skeletalised by now) (34, -8, D:3) a +0 short sword (34, -7, D:3) a +0 plate armour (37, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (42, -18, D:3) a rat corpse (skeletalised by now) (43, -16, D:3) a +0 helmet (43, -14, D:3) a +0 war axe (47, -19, D:3) a +0 barding Level 6 of the Dungeon (0, 0, D:6) 3 gold pieces (2, 4, D:6) a scroll of teleportation (4, -5, D:6) a scroll of teleportation (9, 14, D:6) an adder corpse (skeletalised by now) (27, 23, D:6) a water moccasin corpse (38, 7, D:6) 11 gold pieces (40, 8, D:6) 15 gold pieces (46, 12, D:6) a +0 mace a scroll of noise 17 gold pieces an orc corpse