MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 24, D:1) a +0 hand axe (1, -14, D:1) a +0 dagger (28, 15, D:1) a +0 club (28, 22, D:1) a +0 dagger (39, 23, D:1) a +0 club (50, 22, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (9, -10, D:2) a scroll of enchant weapon (10, -9, D:2) a scroll of teleportation (12, 5, D:2) a quokka corpse (35, 5, D:2) a +0 whip a kobold corpse (39, -25, D:2) 11 gold pieces (39, -23, D:2) a bat corpse (39, -3, D:2) a +0 robe (42, -19, D:2) a +0 trident (48, -23, D:2) the +8 mace of the Slimy God {holy, *Corrode rPois Int+2 Dex+5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (49, -12, D:2) a worm corpse (50, -16, D:2) a +0 chain mail