MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (2, 31, D:1) a +0 leather armour (12, 39, D:1) a +0 dagger (15, 1, D:1) a +0 falchion (17, 7, D:1) a +0 robe (22, 3, D:1) a +0 leather armour (27, 35, D:1) a +2 helmet (41, 18, D:1) a +0 plate armour (43, -1, D:1) a +0 spear (43, 13, D:1) a +0 club (44, 21, D:1) a +0 hand axe (53, 1, D:1) a +1 whip of distortion Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (15, -5, D:2) a +0 club (56, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an amulet of magic regeneration (7, -41, D:3) a +0 dagger (8, -15, D:3) a +0 ring mail (15, -34, D:3) a +0 giant club (20, -11, D:3) a +0 club (21, -7, D:3) a +0 short sword (32, -12, D:3) a +1 robe of fire resistance (39, -26, D:3) a +0 club (40, -17, D:3) a +0 hand axe (44, -34, D:3) a +0 dagger (45, -33, D:3) a +0 dagger (46, -34, D:3) a +0 club (46, -33, D:3) a +0 dagger of venom a +0 animal skin a +0 helmet (51, -3, D:3) a +0 dagger (51, -2, D:3) a +3 dagger (51, -1, D:3) a +0 sling a +0 club (51, 15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +2 robe of cold resistance a +1 whip of flaming (16, 32, D:4) a +0 spear (17, 23, D:4) a +0 dagger (18, 9, D:4) a +0 dagger (20, 8, D:4) a +0 club a +0 club (21, 10, D:4) a +0 sling a +0 club (21, 26, D:4) a +0 club (23, 31, D:4) a +0 whip (26, -4, D:4) a +0 rapier (33, 35, D:4) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (35, 28, D:4) a +0 dagger a +0 robe a +0 short sword a +0 scale mail (37, -1, D:4) a +0 falchion a +0 ring mail (47, 38, D:4) a +0 scale mail (49, 11, D:4) a +0 club (50, -6, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 club (9, -8, D:5) a +0 short sword (12, -8, D:5) a +0 ring mail (12, -2, D:5) a +0 club (13, -9, D:5) a +0 short sword a +0 scale mail (16, -2, D:5) a +0 short sword (17, -2, D:5) a +0 club a +0 leather armour (18, -12, D:5) a +0 dagger a +0 robe (23, -14, D:5) a +0 falchion (29, 7, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 flail (7, 7, D:6) a +0 giant spiked club (9, 8, D:6) a +0 mace a +0 chain mail (14, 1, D:6) a +0 ring mail (24, -16, D:6) a +0 ring mail (38, -4, D:6) a potion of degeneration (43, -13, D:6) a +0 whip of venom Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (1, 0, D:7) a +0 leather armour a +0 short sword (10, -3, D:7) a +0 club (11, -10, D:7) a +0 rapier (11, 6, D:7) a +0 leather armour a +0 quarterstaff a +0 sling (14, 5, D:7) a +0 giant club (17, 0, D:7) a +0 short sword a +0 whip (18, 0, D:7) a +0 leather armour (20, 0, D:7) a +0 robe a +3 battleaxe (21, -10, D:7) a +0 spear (25, 12, D:7) a +0 robe a +0 long sword (27, 17, D:7) a +0 club a +0 mace (27, 18, D:7) a +1 hand axe of draining (28, 7, D:7) a +0 hand axe (31, 3, D:7) a +0 robe a +0 dagger (31, 22, D:7) a +0 robe a +0 dagger (32, -7, D:7) a +0 robe a +0 flail (32, 9, D:7) a +0 club (32, 14, D:7) a +0 dagger (32, 15, D:7) a +0 leather armour a +0 whip (35, 16, D:7) a +0 dagger (37, -8, D:7) a +0 sling a +0 robe a +0 scimitar (38, 16, D:7) a +0 short sword (40, 17, D:7) a +0 hand axe (41, 17, D:7) a +0 ring mail a +0 war axe (42, 18, D:7) a +0 mace (46, 18, D:7) a +0 ring mail (46, 32, D:7) a +0 mace (52, 34, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (15, 18, D:8) a +0 club (16, -6, D:8) a +0 trident (16, 20, D:8) a +0 dagger (17, 17, D:8) a +0 whip (18, 15, D:8) a +0 dagger (18, 19, D:8) a +0 dagger (19, 21, D:8) a +0 dagger (20, 20, D:8) a +0 dagger (21, -12, D:8) a +0 ring mail (21, -5, D:8) a +0 leather armour (22, -4, D:8) a +2 falchion of protection (23, 12, D:8) a +0 club (25, -14, D:8) a +4 scimitar of flaming a +0 robe (26, 12, D:8) a +0 buckler a +0 ring mail a +3 trident (28, -2, D:8) a +0 club (28, 12, D:8) a +0 halberd a +0 spear (29, 9, D:8) the +0 leather armour of Starshine {Drain rPois rF+ Int+2} Int: It affects your intelligence (+2). rF: It protects you from fire. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. (30, -3, D:8) a +0 shortbow a ring of willpower (33, 18, D:8) a +0 whip (33, 23, D:8) a +0 leather armour (36, 13, D:8) a +2 short sword of venom (38, -6, D:8) a +0 dagger (39, -7, D:8) a +0 short sword (40, -8, D:8) a +0 dagger a +1 dagger of venom (41, -8, D:8) a +3 short sword (42, -8, D:8) a +0 short sword of flaming (46, 12, D:8) the +3 morningstar of Gluttony {freeze, rElec rPois Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (49, 15, D:8) a +3 dagger of distortion a +0 robe (50, 14, D:8) the +0 robe "Gorebu" {rCorr Str+4} Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. Level 9 of the Dungeon (10, -7, D:9) a +4 long sword (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) (12, -15, D:9) a +0 dagger a +0 short sword 4 stones (13, -16, D:9) a +0 scimitar a +0 robe a scroll of identify (16, -17, D:9) 3 stones (20, -10, D:9) a +0 hand axe (20, -6, D:9) a ring of flight (23, -12, D:9) a +0 robe a +0 long sword a scroll of noise (24, -11, D:9) a +0 robe a +0 flail (26, -11, D:9) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (30, -26, D:9) a +0 whip 5 stones (31, -17, D:9) a scroll of enchant armour (still there?) 4 poisoned darts (still there?) a +0 short sword (still there?) (32, -28, D:9) a +0 whip a stone a scroll of teleportation (34, -27, D:9) 18 gold pieces a +0 dagger 3 poisoned darts a +0 dagger a +0 scale mail (35, -29, D:9) a +0 whip (35, -17, D:9) a +0 lajatang (37, -27, D:9) a +0 flail (38, -43, D:9) a +0 ring mail a +0 short sword (38, -36, D:9) a +0 robe a +0 dagger a +0 war axe (45, -43, D:9) a +0 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (still there?) (54, -22, D:9) a +0 arbalest a +0 flail a +0 chain mail (54, -19, D:9) a hydra corpse the Ecumenical Temple