MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 12, D:1) a +0 club (4, 27, D:1) a +0 leather armour (7, 23, D:1) a +0 scale mail (10, 17, D:1) a +0 ring mail (10, 26, D:1) a +0 club (32, 26, D:1) a +0 ring mail (32, 27, D:1) a +0 sling (44, 9, D:1) a +0 leather armour (46, 28, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (7, 21, D:2) a +0 short sword (8, -20, D:2) a +0 sling (12, -16, D:2) a +0 whip (21, -19, D:2) an orb of light (29, 10, D:2) a +0 dagger (34, -25, D:2) a +0 whip (51, 23, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 sling (1, -21, D:3) a +0 short sword (4, -11, D:3) a +0 dagger (16, -6, D:3) a +0 flail (22, -32, D:3) the +3 short sword "Varus" {flame, rC+ MP+9 Str-5} Str: It affects your strength (-5). rC: It protects you from cold. MP: It affects your magic capacity (+9). (22, 7, D:3) a +0 hammer (37, -32, D:3) a +0 spear (47, -9, D:3) 2 potions of degeneration (48, -9, D:3) a +0 club