MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -2, D:1) a +0 mace (4, 10, D:1) a +2 leather armour of fire resistance (21, -7, D:1) a +0 club (34, 34, D:1) a +0 ring mail (35, 34, D:1) a +0 pair of gloves (36, 11, D:1) a +0 dagger (36, 29, D:1) a +0 whip (39, 28, D:1) a +0 hand axe (42, 16, D:1) a +0 dagger (43, 9, D:1) a +0 dagger (44, 17, D:1) a +0 dagger (50, 20, D:1) a +0 pair of boots (52, 10, D:1) a +0 dagger (52, 18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) the +2 pair of boots of Masochism {Dex+6} Dex: It affects your dexterity (+6). (0, 23, D:2) 4 javelins (8, -4, D:2) a +0 dagger (51, 28, D:2) a +0 club (52, 26, D:2) a +0 falchion (54, -11, D:2) a +0 spear Level 3 of the Dungeon (5, 2, D:3) 4 large rocks (16, -3, D:3) a +0 robe (17, -41, D:3) a ring of see invisible (17, -3, D:3) a +0 robe (18, -33, D:3) a +0 spear a gnoll corpse (skeletalised by now) (22, -23, D:3) a bat corpse (skeletalised by now) (28, -34, D:3) a +0 club (29, -32, D:3) a potion of attraction (31, -5, D:3) a +0 leather armour a +0 dagger (34, -19, D:3) a +0 club (34, -10, D:3) a +0 dagger a +0 robe (36, -13, D:3) a +0 dagger (41, -22, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a scarf of harm (18, 34, D:4) a black bear corpse (18, 37, D:4) a hobgoblin corpse (18, 45, D:4) 15 gold pieces (23, 46, D:4) a +0 robe (24, 4, D:4) a giant cockroach corpse (26, 30, D:4) a +0 leather armour (28, 31, D:4) a scroll of amnesia (28, 43, D:4) 16 gold pieces (32, 30, D:4) the +4 ring mail of the Evening Star {rN+ Stlth+} rN: It protects you from negative energy. Stlth: It makes you more stealthy.