MirrMurr Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (4, -5, D:1) a jackal skeleton (4, 2, D:1) a bat corpse (skeletalised by now) (5, -6, D:1) a +0 dagger (5, -5, D:1) a jackal corpse (skeletalised by now) (6, 4, D:1) a +0 whip a kobold corpse (skeletalised by now) (8, 10, D:1) a +0 scale mail (9, 4, D:1) a +0 dagger (13, -9, D:1) a +0 whip (15, -15, D:1) a +2 pair of gloves (16, -15, D:1) a +0 dagger (20, -2, D:1) a rat corpse (21, 17, D:1) a +0 club (22, -5, D:1) a frilled lizard corpse (37, 22, D:1) a +0 dagger (40, -8, D:1) a +0 club (41, 23, D:1) a +0 barding (61, 28, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (0, 4, D:2) a giant cockroach corpse (8, 2, D:2) an adder corpse (15, -7, D:2) a +0 short sword (26, -10, D:2) a +0 helmet (28, -7, D:2) a +0 sling (35, -12, D:2) a worm corpse