MirrMurr Level 1 of the Dungeon (7, -16, D:1) a +0 club (8, -42, D:1) a +0 mace (15, -7, D:1) a +0 mace (16, -38, D:1) a +0 robe (18, -20, D:1) a +0 chain mail (20, -40, D:1) a +0 leather armour (36, -1, D:1) a +0 club (42, -25, D:1) a +0 whip (50, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, -23, D:3) a +0 club (6, -34, D:3) a +0 club (14, -37, D:3) a +0 dagger (15, -26, D:3) a +0 ring mail (18, -7, D:3) a +1 spear of flaming (32, -6, D:3) a +0 sling (34, -29, D:3) a +0 club a +0 sling (35, -30, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 24, D:4) a +0 shortbow (8, -1, D:4) a +0 great mace (8, 3, D:4) a +0 leather armour a +0 dagger (16, -5, D:4) a +0 flail a +0 short sword (16, -4, D:4) a +0 trident (16, -3, D:4) a +0 chain mail a +0 flail (22, -5, D:4) 3 potions of attraction (22, 31, D:4) a +0 leather armour a +0 trident (23, 30, D:4) a +0 ring mail a +0 club a +0 trident a +0 whip (29, 25, D:4) a +0 dagger (32, 26, D:4) a +0 hand axe (39, 15, D:4) a +0 dagger (52, 16, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 2 potions of attraction (3, 29, D:5) a +0 troll leather armour (12, 21, D:5) a +0 flail a +0 whip (13, 21, D:5) a +0 spear (14, 21, D:5) a +0 flail a +0 spear a +0 ring mail a +0 kite shield (21, 0, D:5) a +0 leather armour (23, 17, D:5) a +0 whip (24, -8, D:5) a +0 flail (30, -11, D:5) a +0 flail (33, -11, D:5) a +0 club a +0 club (46, 8, D:5) a +0 dagger a +0 robe (46, 9, D:5) a +0 club a +0 leather armour a +0 dagger a +0 leather armour (47, 4, D:5) a +0 hand axe (47, 19, D:5) a +0 spear (48, 0, D:5) a +0 giant spiked club (51, 18, D:5) a +0 whip (51, 21, D:5) a +0 whip (52, 17, D:5) a +0 rapier (56, -12, D:5) a +0 war axe (56, 21, D:5) a +0 dagger (58, 21, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, -1, D:6) a +0 club (4, -1, D:6) a +0 dagger (5, -1, D:6) a +0 club (5, 4, D:6) a +0 club (6, -9, D:6) a +0 robe (6, -1, D:6) a +0 spear (7, -1, D:6) a +0 club (7, 3, D:6) a +0 club (8, -1, D:6) a +0 club (8, 3, D:6) a +0 sling a +0 club (13, -2, D:6) a +0 sling (13, 0, D:6) a +0 flail (13, 4, D:6) a +0 club (14, 4, D:6) a +0 club (15, 2, D:6) a +0 spear (16, 4, D:6) a +0 club (17, -2, D:6) a +0 club (20, -6, D:6) a +0 sling (22, -8, D:6) a +0 sling (22, -7, D:6) a +0 sling (22, -2, D:6) a +0 flail a +0 short sword (23, -6, D:6) a +0 club (23, -2, D:6) a +0 whip (23, -1, D:6) a +0 club (23, 0, D:6) a +0 sling (24, -2, D:6) a +0 sling (24, 0, D:6) a +0 club (25, 0, D:6) a +0 club (27, 1, D:6) a +0 sling (28, 1, D:6) a +0 club (29, -31, D:6) a +0 sling (29, 1, D:6) a +0 sling (31, -24, D:6) a +0 robe a +0 club (31, 0, D:6) a +0 club (31, 1, D:6) a +0 club (31, 2, D:6) a +0 club a +0 club (31, 4, D:6) a +0 sling (32, -15, D:6) a +0 ring mail (32, 4, D:6) a +0 club a +0 club (32, 5, D:6) a +0 sling (33, 1, D:6) a +0 club a +0 club (33, 4, D:6) a +0 club (34, -2, D:6) a +0 club (34, 2, D:6) a +0 club (35, -1, D:6) a +0 club (35, 0, D:6) a +0 club (35, 1, D:6) a +0 club (38, -19, D:6) a +0 spear (38, -18, D:6) a +0 whip (38, -17, D:6) a +0 whip (43, 1, D:6) a +0 club a +0 club (44, 1, D:6) a +0 club a +0 club (45, -3, D:6) a +0 hand axe (45, 1, D:6) a +0 club a +0 club (46, 1, D:6) a +0 club a +0 club (46, 2, D:6) a +0 club (49, -3, D:6) a +0 sling (49, 4, D:6) a +0 sling (50, 3, D:6) a +0 sling (52, -2, D:6) a +0 club (53, -1, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 whip (4, 23, D:7) a +0 quarterstaff (20, -1, D:7) a +0 great sword (22, 4, D:7) a +0 ring mail a +0 hand axe (26, 1, D:7) a +0 robe a +0 dagger (27, 1, D:7) a +0 trident (33, -4, D:7) a +0 robe a +0 dagger (33, -3, D:7) a +0 flail (34, -5, D:7) a +0 flail (39, -9, D:7) a +0 shortbow (42, -15, D:7) a +0 leather armour (57, -13, D:7) a scroll of amnesia Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (3, -30, D:8) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). a +0 falchion (10, 6, D:8) a +0 plate armour (12, 1, D:8) 3 potions of degeneration (20, 11, D:8) a +0 giant spiked club a +0 giant club (24, 4, D:8) a +0 flail (28, -23, D:8) a +0 ring mail a +0 trident (28, -22, D:8) a +0 halberd a +0 spear (31, 4, D:8) a +0 robe a +0 dagger (33, -28, D:8) a +0 plate armour (34, -29, D:8) a +0 war axe (35, -21, D:8) a +0 spear (36, -1, D:8) a +1 ring mail of cold resistance a +0 whip (36, 0, D:8) a +0 dagger (37, -5, D:8) a +0 robe a +0 dagger (40, 4, D:8) a +0 shortbow (47, -16, D:8) a +1 long sword of electrocution a +0 chain mail (47, 0, D:8) a +0 whip (47, 1, D:8) a +0 whip (47, 4, D:8) a +0 robe a +0 dagger (48, -29, D:8) a +0 club (48, -5, D:8) a +0 robe a +0 dagger (49, -4, D:8) a +0 short sword (50, -31, D:8) a +0 whip (55, -11, D:8) a +0 falchion (58, -24, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +1 sling of flaming (3, 39, D:9) a +0 club (3, 40, D:9) a +0 whip (3, 45, D:9) a +0 halberd (3, 47, D:9) a +0 trident a +0 scale mail (6, 13, D:9) a +0 troll leather armour (16, 28, D:9) a +0 flail (19, 27, D:9) a +0 robe a +4 war axe (20, 29, D:9) a +0 robe a +5 flail of freezing (22, 25, D:9) a +0 trident a +0 scale mail (28, 36, D:9) a +0 halberd (30, 25, D:9) a +0 short sword (31, 8, D:9) a +2 dagger a +0 robe (31, 21, D:9) a phantom mirror (31, 39, D:9) a +0 halberd a +0 ring mail a +0 spear a +0 club (32, 22, D:9) a +0 long sword (32, 39, D:9) a +0 flail (32, 40, D:9) a +0 halberd (32, 41, D:9) a +0 spear (37, 29, D:9) a +0 halberd a +0 plate armour (37, 35, D:9) a +0 flail (39, 7, D:9) a +1 morningstar of draining (41, 7, D:9) a +0 trident (42, 21, D:9) a +0 morningstar a +0 robe (42, 35, D:9) a +0 halberd (42, 36, D:9) a +0 robe a +0 flail (42, 38, D:9) a +0 whip (46, 6, D:9) a +5 ring of evasion (63, 10, D:9) a +0 pair of boots Level 10 of the Dungeon [Shop] Peopn's Distillery a potion of curing (36 gold) a potion of lignification (36 gold) a potion of curing (36 gold) 2 potions of ambrosia (192 gold) a potion of curing (36 gold) a potion of degeneration (12 gold) a potion of resistance (120 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) a potion of flight (36 gold) [Shop] Vutequ's Weapon Boutique the +1 halberd of Bic Qauzy {drain, rPois} (327 gold) rPois: It protects you from poison. 6 curare-tipped darts (100 gold) a +0 shortbow (42 gold) a +0 trident (49 gold) a +0 dagger (28 gold) the +9 whip "Dovecot" {freeze, rF- rN++ Will+++ Int-4} (1114 gold) Int: It affects your intelligence (-4). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Will: It greatly increases your willpower. 5 stones (7 gold) a +0 arbalest (63 gold) the +8 spear of Spontaneous Combustion {antimagic, Drain rElec rPois Stlth+} (901 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. [Shop] Xoekib's Magic Scroll Boutique a scroll of fog (56 gold) a scroll of torment (133 gold) a scroll of amnesia (56 gold) a scroll of enchant weapon (105 gold) [Shop] Faoqyu's Assorted Antiques a +0 falchion (78 gold) a tin of tremorstones (2/2) (1040 gold) an orb of energy (416 gold) a +0 mace (78 gold) a wand of flame (9) (163 gold) a +0 heavy morningstar (239 gold) a potion of invisibility (208 gold) a lightning rod (4/4) (780 gold) a +0 ring mail (104 gold) (0, 0, D:10) a +0 falchion (10, -11, D:10) a +0 robe a +4 dagger of chaos the human corpse of Psyche (skeletalised by now) the Ecumenical Temple