MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, -9, D:1) a +0 short sword a +0 ring mail (12, -25, D:1) a +0 club (13, 3, D:1) a +0 club (17, -12, D:1) a +0 dagger (21, -31, D:1) a +0 leather armour (21, 9, D:1) a +0 whip (23, -7, D:1) a +0 ring mail (38, 17, D:1) a +0 short sword (39, -24, D:1) a +0 quarterstaff (45, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -27, D:2) a +0 dagger (10, -29, D:2) a +0 short sword (18, -20, D:2) a +0 sling a +0 dagger (18, 8, D:2) a +0 dagger (19, -35, D:2) a +0 dagger a +0 sling (19, -19, D:2) a +0 dagger (23, 15, D:2) a +0 plate armour (31, -20, D:2) a +0 ring mail (31, -15, D:2) a +0 club (51, -29, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (5, 8, D:3) a quokka corpse (skeletalised by now) (13, 0, D:3) a +0 club (13, 24, D:3) a quokka corpse (skeletalised by now) (23, 28, D:3) a +0 leather armour (33, 12, D:3) a +0 club a +0 robe (43, -1, D:3) a +0 leather armour (48, 12, D:3) a +0 ring mail (50, -4, D:3) a +0 mace an orc skeleton (55, 20, D:3) 3 javelins Level 4 of the Dungeon (9, 16, D:4) a +0 leather armour a hound corpse (9, 19, D:4) a +3 whip of freezing