MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, -12, D:1) a +0 short sword (10, -20, D:1) a +0 spear (12, 8, D:1) a +0 club (13, -32, D:1) a +0 dagger (13, -6, D:1) a +0 mace (48, -13, D:1) a +0 club (52, -28, D:1) a +0 club Level 2 of the Dungeon (7, 6, D:2) a +0 ring mail (14, 11, D:2) a +0 leather armour (15, -5, D:2) a +0 club (20, 40, D:2) a +0 club (24, 19, D:2) a +0 mace (44, 13, D:2) a +0 dagger (48, 13, D:2) a +0 flail (49, -6, D:2) a staff of fire (57, -17, D:2) a +0 whip (57, -2, D:2) a +0 short sword (61, -2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (13, -8, D:3) the felid corpse of Natasha (skeletalised by now) (16, -16, D:3) the +0 hand axe of the Thirsty Lies {venom, rPois Will+} It poisons the flesh of those it strikes. rPois: It protects you from poison. Will: It increases your willpower. (29, -29, D:3) a +0 club (45, -12, D:3) a +0 dagger (46, -27, D:3) a +0 ring mail