MirrMurr Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (5, 27, D:1) a +0 dagger (8, 3, D:1) a +0 dagger (8, 9, D:1) a +0 robe (26, 17, D:1) a +0 club (32, 31, D:1) a +0 sling (34, -3, D:1) a +0 short sword (38, 20, D:1) a +0 dagger (45, -13, D:1) a +0 dagger (46, -3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 35, D:2) a +0 robe (3, 43, D:2) a +0 sling (7, 26, D:2) a +0 spear (14, 38, D:2) a +0 ring mail (15, 23, D:2) a +0 dagger (15, 41, D:2) a +0 short sword (22, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 6, D:3) a +0 trident a +0 whip (8, 6, D:3) a +0 leather armour a +0 club (9, 1, D:3) a +0 club (14, 9, D:3) a +0 dagger (14, 17, D:3) a +0 dagger (20, 10, D:3) a +0 short sword (27, 32, D:3) a +0 plate armour a +0 hand axe (33, 49, D:3) a +0 whip (47, 27, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -2, D:4) a +0 club (5, 5, D:4) a +0 leather armour (5, 6, D:4) a +0 club (6, -21, D:4) a +0 club (6, 6, D:4) a +0 club (7, -22, D:4) a +0 giant club (34, -19, D:4) a +0 dagger (43, -20, D:4) a scroll of noise (43, -14, D:4) a scroll of noise Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (0, 18, D:5) a +0 leather armour of cold resistance a +0 scale mail (1, 19, D:5) a +0 ring mail a +0 spear (9, 2, D:5) a +0 club (16, 26, D:5) a +0 shortbow a +0 giant club (18, 16, D:5) a +6 ring of strength (20, 3, D:5) a +0 short sword (21, 4, D:5) a +0 flail (22, 5, D:5) a +1 flail of holy wrath (25, 7, D:5) a +0 hand axe (41, 7, D:5) a +0 flail (47, 16, D:5) a +0 dagger (49, 16, D:5) a +1 dagger of draining Level 6 of the Dungeon [Shop] Nid Ycol's Firing Range a +0 arbalest (67 gold) 6 boomerangs (45 gold) a +0 triple crossbow (150 gold) a +0 hand crossbow (52 gold) 6 large rocks (63 gold) 4 curare-tipped darts (36 gold) a +0 longbow (97 gold) a +0 sling (22 gold) the +7 shortbow of Upnoidica {flame, Contam rCorr Int+9} (994 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+9). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (0, 0, D:6) 2 scrolls of amnesia (1, -19, D:6) a +0 flail a +0 leather armour (2, -21, D:6) a +0 dagger (4, -21, D:6) a +0 short sword (4, -18, D:6) a +0 chain mail (14, -7, D:6) a +0 long sword (16, -14, D:6) a +0 war axe (24, -21, D:6) a +0 giant club (28, -9, D:6) a +0 spear (30, -1, D:6) a +0 whip (30, 0, D:6) 3 potions of attraction (31, -11, D:6) a +0 spear (31, -4, D:6) a +0 flail (34, -20, D:6) a +0 vampiric great sword a +0 robe a +3 dire flail a +0 robe (38, -39, D:6) a scroll of amnesia (39, -20, D:6) a +0 robe a +0 hand axe (39, -19, D:6) a +0 robe a +4 battleaxe (40, 2, D:6) a +0 mace (44, -8, D:6) a +0 robe a +0 short sword (52, -11, D:6) a +0 plate armour (54, -2, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Moefo's Antique Armour Emporium a +0 robe (22 gold) a +0 scale mail (128 gold) a +0 ring mail (128 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (3404 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 helmet (144 gold) a +0 robe (22 gold) a +0 ring mail (128 gold) (0, 0, D:7) a +0 short sword (1, -19, D:7) a +0 giant spiked club (14, -15, D:7) a +0 scale mail (18, -37, D:7) a scroll of noise (18, -4, D:7) a +0 whip (21, -24, D:7) a +0 robe a +3 dagger (22, -22, D:7) a +0 robe a +0 trident a +0 robe of cold resistance a +5 battleaxe (23, -3, D:7) a +0 short sword (24, -19, D:7) a +0 robe a +5 mace (26, -5, D:7) a +0 trident (27, -5, D:7) a +0 mace a +0 scale mail a +0 falchion (29, -36, D:7) a +0 ring mail (29, -7, D:7) a +2 dagger of draining a +0 club (29, -6, D:7) a +0 dagger (30, -23, D:7) a +0 robe a +0 dagger (38, -3, D:7) a +0 shortbow (39, 5, D:7) a +0 dagger of draining (40, -15, D:7) a +0 sling (44, 2, D:7) a +0 whip (45, -3, D:7) a +0 leather armour (45, 2, D:7) a +0 dagger (46, 0, D:7) a +0 whip a +0 dagger a +0 short sword (46, 1, D:7) a +0 dagger (46, 2, D:7) a +0 dagger (47, -12, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a scroll of amnesia (11, -11, D:8) a +0 hand axe (13, -14, D:8) a +0 hand axe a +0 hand axe a +0 hand axe (14, -15, D:8) a +0 robe a +0 dagger a +0 robe a +3 scimitar a +0 robe a +0 short sword (19, -5, D:8) an orb of energy (21, -20, D:8) a +0 robe (22, 19, D:8) a +0 sling (32, 0, D:8) a +0 leather armour a +0 quarterstaff a +0 sling (33, 0, D:8) a +0 chain mail (43, -7, D:8) a +1 scimitar of flaming a +2 robe of positive energy Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club (0, 3, D:9) a +0 shortbow (1, 14, D:9) a +0 chain mail (4, 32, D:9) a +0 flail (19, 33, D:9) a +0 robe a +0 dagger (19, 35, D:9) a +0 hand axe (20, 29, D:9) a +0 mace a +0 war axe a +0 plate armour (21, 29, D:9) a +0 shortbow (25, 46, D:9) a +0 robe (26, 19, D:9) a +2 short sword of speed (27, 19, D:9) a +0 dagger a +0 dagger (28, 20, D:9) a +0 whip (28, 36, D:9) a +0 ring mail a +0 club (30, 35, D:9) a +0 dagger (30, 36, D:9) a +0 robe a +0 dagger (30, 37, D:9) a +0 trident (31, 36, D:9) a +0 ring mail a +0 club a +0 ring mail a +0 mace (33, 35, D:9) a +0 whip (34, 43, D:9) a +0 whip a +0 club a +0 club a +0 leather armour (35, 43, D:9) a +0 dagger a +0 robe (35, 44, D:9) a +0 whip a +0 leather armour a +0 flail (36, 42, D:9) a +0 short sword a +0 flail a +0 leather armour (37, 48, D:9) a +0 whip (38, 0, D:9) a +0 hand axe (42, 0, D:9) a +0 whip a +0 spear (42, 1, D:9) a +0 flail (43, 35, D:9) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour of cold resistance (43, 36, D:9) a +0 whip a +0 leather armour a +0 dagger a +0 robe (43, 37, D:9) a +0 whip a +0 chain mail a +0 hand axe a +0 leather armour (44, 36, D:9) a +0 mace (45, 3, D:9) a +0 spear a +0 spear a +0 scale mail a +0 buckler (45, 36, D:9) a +0 short sword a +0 chain mail (46, 37, D:9) a +0 hand axe a +0 leather armour a +0 flail a +0 dagger a +0 scale mail (48, 37, D:9) a +0 hand axe (49, 41, D:9) a +0 flail a +0 leather armour (50, 44, D:9) a +0 whip (51, 14, D:9) a +0 rapier (53, 39, D:9) a +0 hand axe a +0 ring mail Level 10 of the Dungeon [Shop] Biveniok's Antique Weapon Shoppe a +0 battleaxe (253 gold) a +4 great sword (1111 gold) a +2 vampiric great sword (1228 gold) a +0 scimitar (156 gold) a +0 rapier (156 gold) a +0 rapier of venom (265 gold) a +0 long sword (136 gold) the +12 quarterstaff of Propriety {flame, rF- rC- Dex+9 SInv} (3248 gold) It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+9). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. a +0 rapier (156 gold) a +0 trident (136 gold) (0, 0, D:10) a +0 leather armour (8, -39, D:10) a scroll of amnesia (9, -45, D:10) a +0 short sword (10, 4, D:10) a +0 whip (10, 6, D:10) a book of Spatial Translocations (11, -45, D:10) a +0 dagger a +0 robe a +0 whip (12, -46, D:10) a +0 club a +0 leather armour a +0 hand axe (16, -32, D:10) a +0 ring mail (33, -10, D:10) a +0 dagger of distortion (36, -24, D:10) 2 potions of degeneration (37, -19, D:10) a +0 sling (52, -54, D:10) a +0 giant club a +0 giant club (53, -11, D:10) a +0 shortbow Level 11 of the Dungeon (8, 19, D:11) a +0 hand axe a +0 scale mail (19, 0, D:11) a +2 helmet (22, 43, D:11) a +0 giant spiked club a +0 giant club (25, 36, D:11) a +0 shortbow (25, 37, D:11) a +0 shortbow a +2 shortbow of freezing a +0 shortbow (26, 37, D:11) a +0 shortbow (27, 11, D:11) a scroll of amnesia (27, 37, D:11) a +0 shortbow (29, 18, D:11) a +6 ring of strength (37, 5, D:11) a +0 giant club a +0 giant club (38, 43, D:11) a +6 ring of dexterity (61, 47, D:11) a +0 dagger a +0 robe 3 large rocks (62, 46, D:11) 2 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (24, -34, Lair:1) a +1 hat of willpower (25, -1, Lair:1) a +0 dagger (28, -37, Lair:1) a potion of attraction (37, -37, Lair:1) a +0 quarterstaff (38, -25, Lair:1) 15 gold pieces (38, -24, Lair:1) the ring "Pihov" {rPois rC+ Str-5 Int+3} [ring of protection from cold] Str: It affects your strength (-5). Int: It affects your intelligence (+3). rC: It protects you from cold. rPois: It protects you from poison. (unseen) (38, -23, Lair:1) a scroll of identify Level 2 of the Lair of Beasts (1, 0, Lair:2) a +0 quarterstaff (3, 8, Lair:2) a hell hound corpse (4, 7, Lair:2) a hell hound corpse (15, -6, Lair:2) the +2 robe of an ice cave {Dex+3} Dex: It affects your dexterity (+3). (15, 3, Lair:2) a scroll of amnesia (36, -35, Lair:2) a wolf skeleton (36, -32, Lair:2) a wolf skeleton (36, -27, Lair:2) a bog body corpse (skeletalised by now) (52, -11, Lair:2) a +0 leather armour a volcano (0, 0, Volcano) a +1 bardiche of flaming (unseen) (1, 0, Volcano) a potion of mutation (1, 1, Volcano) a +0 scale mail of fire resistance (unseen) (1, 2, Volcano) 18 gold pieces (1, 6, Volcano) a +0 spear a salamander corpse (2, 0, Volcano) 28 gold pieces (2, 10, Volcano) a +0 quarterstaff a +0 robe (3, 0, Volcano) a potion of heal wounds (3, 1, Volcano) a potion of heal wounds (3, 2, Volcano) 2 potions of cancellation (3, 6, Volcano) a +1 great mace of flaming (4, 0, Volcano) 14 gold pieces (5, 10, Volcano) a +4 shortbow of flaming a salamander corpse (6, 5, Volcano) a +0 glaive a salamander corpse (7, 5, Volcano) a +0 halberd a salamander corpse