MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -42, D:1) a +0 mace (4, -42, D:1) a +0 short sword (5, -42, D:1) a +0 robe (11, -47, D:1) a +0 spear (17, 2, D:1) a +0 whip (26, -15, D:1) a +0 animal skin (42, -48, D:1) a +0 hand axe (43, -15, D:1) a +0 dagger (46, -36, D:1) a +0 ring mail (54, -43, D:1) a +0 hunting sling (54, -31, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 1, D:2) a +0 club (5, 3, D:2) a +0 club (6, 4, D:2) a +0 club a +0 club a +0 dagger (17, 27, D:2) a +0 robe (21, 1, D:2) a book of Burglary (29, 28, D:2) a +0 club (36, 26, D:2) an amulet of guardian spirit (40, 38, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (2, -1, D:3) a +0 club (4, 0, D:3) a +0 ring mail (10, 1, D:3) a +0 club (10, 21, D:3) a +0 robe (19, 54, D:3) a +0 ring mail (29, 21, D:3) a +0 leather armour (30, 1, D:3) a +0 whip (46, 5, D:3) a +0 whip a +0 ring mail (47, 2, D:3) a +0 club (51, 9, D:3) a +0 flail (61, 10, D:3) a +0 short sword a +0 hand axe a +0 leather armour (76, -1, D:3) a +0 ring mail Level 4 of the Dungeon (12, 5, D:4) a +0 falchion (14, -35, D:4) a +0 shortbow (19, -32, D:4) a +0 dagger a +0 robe (20, 6, D:4) a +0 dagger (21, -2, D:4) a +0 whip (23, 10, D:4) a +0 dagger a +0 hand axe (36, -15, D:4) a ring of wizardry (37, -26, D:4) a +0 whip (45, -3, D:4) a +0 club (47, -5, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 3 potions of brilliance (5, -25, D:5) a +0 ring mail (7, -17, D:5) a +0 mace a +0 shortbow a +0 robe (12, 2, D:5) a book of Death (15, -7, D:5) a +0 scythe a +0 robe (19, -23, D:5) a staff of death (20, -14, D:5) a +0 flail (21, -18, D:5) a +0 club (22, -22, D:5) a +0 ring mail (45, 13, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Luyshycele's Antique Armour Shop a +0 robe (18 gold) a +0 robe (18 gold) a +2 pair of gloves (429 gold) the +3 pair of seven-league boots {Rampage+∞} (1040 gold) Its wearer moves as far as possible in that direction when moving towards enemies. a +0 ring mail (104 gold) the +4 Cigotuvi's embrace {rMiasma Drain rN+} (717 gold) It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. a +0 ring mail (104 gold) a +0 scale mail (104 gold) a +0 pair of gloves (117 gold) (0, 0, D:6) a +0 dagger a +0 leather armour a +0 club a +0 dagger a +0 robe a +0 mace (0, 8, D:6) a +0 dagger (4, -16, D:6) a +0 shortbow (4, -2, D:6) a +0 scythe a +0 robe (10, -1, D:6) a +0 scimitar (10, 16, D:6) a +0 scythe a +0 ring mail (12, 9, D:6) a +0 dagger (14, -5, D:6) a +0 short sword (40, -18, D:6) a +3 scimitar a +0 robe a +0 dagger a +0 robe a +2 short sword a +0 robe (40, -17, D:6) a +0 great sword a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 leather armour a +0 flail 2 boomerangs of dispersal a +2 chain mail of poison resistance (40, -16, D:6) a +0 dagger of electrocution a +0 robe (42, -11, D:6) a +0 long sword a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail a +0 whip a +0 robe a +0 dagger (0, 1, D:7) a +0 robe a +0 trident a +0 mace (17, 9, D:7) a scroll of noise (19, 4, D:7) a +0 dagger a +0 club a +0 dagger (19, 5, D:7) a +0 club a +0 whip a +0 dagger a +0 dagger a +0 short sword (24, -3, D:7) a book of Chaos (24, 33, D:7) a +0 hand axe (27, -10, D:7) a +0 hand axe a +0 leather armour a +0 whip a +0 robe a +0 dagger (29, 34, D:7) a +0 dagger a +0 whip a +0 leather armour a +0 dagger (30, -11, D:7) a +0 hand axe (30, 34, D:7) a +0 trident a +0 plate armour a +0 hand axe (39, -1, D:7) a potion of brilliance a +0 shortbow (39, 2, D:7) a +0 quarterstaff a +0 shortbow (45, -15, D:7) a +0 pair of gloves (50, 2, D:7) a +0 quarterstaff a +0 hunting sling a +0 leather armour of positive energy (52, 3, D:7) a +0 giant club (56, 7, D:7) a +0 club a +0 leather armour (56, 21, D:7) a book of Iron (59, -1, D:7) a +1 flail of venom a +0 falchion (62, 11, D:7) a +0 plate armour (64, 12, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club (0, 1, D:8) a +0 flail (1, 2, D:8) a +0 trident a +0 leather armour (2, -22, D:8) a +0 chain mail (2, 1, D:8) a +0 dagger a +0 robe (10, 13, D:8) a +0 robe a +0 short sword (14, 11, D:8) a +0 robe a +5 dagger a +0 robe a +2 dagger (19, -10, D:8) a +0 dagger a +0 leather armour (20, -26, D:8) a +0 mace a +0 plate armour (20, -10, D:8) a +2 robe (21, -28, D:8) a +0 flail (21, -27, D:8) a +0 dagger a +0 leather armour (21, -26, D:8) a +1 flail of holy wrath (26, -6, D:8) a +0 mace a +0 leather armour (26, -5, D:8) a +0 falchion (27, -6, D:8) a +0 war axe a +0 leather armour (27, -5, D:8) a +0 short sword a +0 chain mail (28, -6, D:8) a +0 dagger a +0 robe (30, 15, D:8) a +0 giant club (31, -8, D:8) a +0 rapier a +0 robe (32, -28, D:8) a +0 dagger (32, -1, D:8) a +0 club a +0 leather armour (33, 1, D:8) a +0 flail (42, -15, D:8) an amulet of the acrobat Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (4, 21, D:9) a +0 helmet (5, -7, D:9) a +0 shortbow a +0 leather armour (8, 16, D:9) a +2 dagger of venom (8, 22, D:9) a +0 short sword (11, 12, D:9) a +0 dagger (12, 11, D:9) a +0 robe a +0 dagger (12, 12, D:9) a +0 club a +0 flail a +0 chain mail a +0 dagger a +0 robe (13, 11, D:9) a +2 short sword of venom (13, 12, D:9) a +0 short sword a +0 club (13, 13, D:9) a +0 short sword (18, -13, D:9) a +0 dagger (26, -1, D:9) a +0 short sword a +0 robe (26, 0, D:9) a +0 club (29, -8, D:9) a book of Debilitation (40, 0, D:9) a +0 shortbow (41, -2, D:9) a +0 short sword (44, 6, D:9) a +0 giant club (51, -17, D:9) a +0 hand axe (51, -15, D:9) 2 boomerangs of dispersal a +0 hand axe (51, -14, D:9) a +0 ring mail a +0 club (52, -15, D:9) a +0 plate armour a +0 war axe (52, -12, D:9) a +0 whip (53, -11, D:9) a +0 club a +0 whip a +0 flail a +0 robe a +0 club (54, -10, D:9) a +0 halberd Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant club (13, -3, D:10) a +0 giant spiked club a +0 robe (18, 10, D:10) the +0 pair of boots of the Fiddle {rElec Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. (19, -10, D:10) a +0 shortbow (23, -8, D:10) a +0 giant club a +0 giant club (28, 12, D:10) a +0 spear (29, 4, D:10) a +0 shortbow (36, 8, D:10) a +0 robe a +0 dagger (38, 9, D:10) a +0 club (39, 9, D:10) a +0 mace (39, 10, D:10) a +0 dagger a +0 robe (40, 9, D:10) a +2 scimitar of flaming a +0 robe (40, 10, D:10) a +0 short sword a +0 leather armour (51, 12, D:10) a There-And-Back Book (51, 17, D:10) a +0 robe (65, -15, D:10) a +2 vorpal long sword (65, 7, D:10) the +1 robe of Perfidy {Contam rCorr Str-4 Int+7} Str: It affects your strength (-4). Int: It affects your intelligence (+7). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Level 1 of the Lair of Beasts (0, 0, Lair:1) 3 potions of degeneration (3, 19, Lair:1) a +0 chain mail (13, -4, Lair:1) a book of the Tundra (42, 29, Lair:1) a +0 leather armour (50, 18, Lair:1) a +0 chain mail (54, -6, Lair:1) a Young Poisoner's Handbook (59, 17, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a tin of tremorstones (2/2) (23, 25, Lair:2) a +0 leather armour (25, 26, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a staff of cold (2, 13, Lair:3) a vampire mosquito corpse (3, 16, Lair:3) a hydra corpse (4, 12, Lair:3) 28 stones (7, 2, Lair:3) a water moccasin corpse (9, -11, Lair:3) a +3 quarterstaff (9, -10, Lair:3) a vampire mosquito corpse (9, -8, Lair:3) a water moccasin corpse (13, 0, Lair:3) a scroll of amnesia (14, -19, Lair:3) a book of Winter (16, -11, Lair:3) a +0 dagger (35, 15, Lair:3) 9 gold pieces (45, 18, Lair:3) 21 gold pieces Level 4 of the Lair of Beasts (0, 0, Lair:4) 12 gold pieces (1, 1, Lair:4) 7 gold pieces (15, -13, Lair:4) a ring of poison resistance (20, -23, Lair:4) the +1 robe "Omod" {*Corrode rElec rC+ Archmagi} rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Archmagi: It increases the power of your magical spells.