MirrMurr Level 1 of the Dungeon (5, 46, D:1) a +0 animal skin (14, 2, D:1) a +0 short sword (15, -3, D:1) a +0 hand axe (20, -7, D:1) a +0 short sword (24, 46, D:1) a +0 club (29, 4, D:1) a +0 short sword (29, 48, D:1) a +0 hand axe (34, 30, D:1) a +0 club (41, 38, D:1) a +0 dagger of draining (45, -7, D:1) a +0 short sword (48, 41, D:1) a +0 club Level 2 of the Dungeon (3, -5, D:2) a +0 scale mail (9, -14, D:2) a +0 dagger (10, -24, D:2) a +0 club (10, -4, D:2) a +0 club (10, 0, D:2) a +0 dagger (11, 2, D:2) a book of the Dragon (24, -26, D:2) a book of Geomancy (26, -6, D:2) a +0 leather armour (27, -15, D:2) a +0 flail (29, -13, D:2) a +0 dagger (40, -32, D:2) a +0 short sword (52, -20, D:2) a +0 mace (52, -19, D:2) a +0 mace (52, -18, D:2) a +0 mace of protection (53, -22, D:2) a +0 mace (53, -21, D:2) a +4 quarterstaff of chaos (53, -20, D:2) a +0 mace (53, -19, D:2) a +0 mace (54, -26, D:2) a +0 mace (54, -24, D:2) the +1 mace "Vaoshrippe" {spect, rF++ Int-3 Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. (54, -23, D:2) a +0 mace (54, -20, D:2) a +2 mace of holy wrath (54, -19, D:2) a +0 mace (54, -18, D:2) a +0 mace (55, -27, D:2) a +0 mace (55, -25, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 35, D:3) a +0 club a +0 robe (5, 58, D:3) a +0 whip of freezing (10, 59, D:3) the Unrestrained Analects (25, 44, D:3) a +0 rapier of draining (39, 45, D:3) a +0 ring mail (43, 33, D:3) a +0 dagger (47, 46, D:3) a +0 dagger a +0 robe (48, 40, D:3) a +0 club (50, 34, D:3) a +0 whip (50, 40, D:3) a +0 hand axe (51, 38, D:3) a +1 hand axe of venom a +0 chain mail a +0 dagger a +0 ring mail a +0 flail (51, 39, D:3) a +0 dagger Level 4 of the Dungeon (13, 11, D:4) a +0 leather armour (17, 30, D:4) a +2 spear (18, -3, D:4) a +0 giant club (27, 3, D:4) a +1 pair of boots (33, 1, D:4) a +0 dagger (38, 1, D:4) a +0 leather armour (46, 35, D:4) a +0 robe (52, 13, D:4) a book of Necromancy (59, -3, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (8, -2, D:5) a scroll of teleportation (25, 18, D:5) a +0 short sword (30, -18, D:5) a hound corpse (36, -8, D:5) a quokka corpse (38, -11, D:5) an adder corpse (41, 6, D:5) a +0 short sword