MirrMurr Level 1 of the Dungeon (11, -6, D:1) a +0 whip (23, -3, D:1) a +0 short sword a +0 dagger (35, -15, D:1) a +0 dagger a +0 dagger (42, 14, D:1) a +0 short sword (43, -7, D:1) a +0 short sword (45, 2, D:1) a +0 club (46, -4, D:1) a +0 short sword (still there?) a +0 dagger (still there?) a +0 club (still there?) (46, -3, D:1) a +0 dagger (46, -2, D:1) a +0 club (47, -11, D:1) a +0 ring mail (48, -4, D:1) a +0 club (48, -3, D:1) a +0 hunting sling a +0 dagger (49, -2, D:1) a +0 dagger (52, -8, D:1) a +1 dagger of speed (52, 1, D:1) a There-And-Back Book Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club (2, 0, D:2) a +0 helmet a +0 animal skin a +0 dagger (7, 11, D:2) a +0 shortbow (16, 16, D:2) a book of Necromancy (17, 12, D:2) a +0 club (31, -2, D:2) a +0 dagger (31, 5, D:2) a +0 spear (32, 5, D:2) a +0 whip (51, 12, D:2) a +0 pair of boots (54, -7, D:2) a +0 whip (54, -6, D:2) a +0 spear (59, 10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (12, -4, D:3) a +0 dagger (18, -24, D:3) a +0 helmet (20, -23, D:3) a +0 flail a +0 leather armour a +0 hand axe a +0 short sword a +0 leather armour (21, -27, D:3) a +0 ring mail (21, -23, D:3) a +0 dagger a +0 robe (24, -7, D:3) a +0 dagger (26, 1, D:3) a potion of degeneration (39, 2, D:3) a +0 dagger (41, -28, D:3) a +0 short sword (41, -11, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 6, D:4) a +0 ring mail a +0 club (2, 0, D:4) a potion of degeneration (2, 7, D:4) a +0 robe a +0 scythe (9, -3, D:4) a +0 hand axe (9, 26, D:4) a staff of poison (10, 36, D:4) a +0 dagger a goblin skeleton (19, 20, D:4) a +0 scale mail a +3 flail of draining (20, 21, D:4) a +0 short sword (23, 29, D:4) a +0 robe (25, 42, D:4) 2 potions of degeneration (27, 21, D:4) a +0 robe a +0 dagger (28, 21, D:4) a +0 robe a +0 dagger (28, 22, D:4) a +0 scale mail a +0 club a +0 short sword (33, 10, D:4) a +0 dagger (34, -3, D:4) a +0 dagger (37, -3, D:4) a +0 club (37, 17, D:4) the +2 mace of the Building Dragonfly {vorpal, *Noise Int+8} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+8). *Noise: It may make noises in combat. Level 5 of the Dungeon [Shop] Bickijaf's Jewellery Emporium a ring of protection from fire (250 gold) an amulet of magic regeneration (300 gold) the ring "Gidep" {Fire rElec rPois SInv} (474 gold) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. an amulet of faith (400 gold) a +6 ring of intelligence (585 gold) a +6 ring of strength (585 gold) the ring of the Commoners {rPois rCorr MP+9} (368 gold) [ring of magical power] rPois: It protects you from poison. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a ring of poison resistance (200 gold) (0, 0, D:5) a +0 whip (3, -2, D:5) a potion of berserk rage