MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 5, D:1) 22 bolts (12, 19, D:1) a +0 ring mail (16, 22, D:1) a +0 dagger (19, 18, D:1) a +0 dagger (25, -2, D:1) a +0 whip (27, 9, D:1) a +0 dagger (35, -11, D:1) a +0 short sword a +0 dagger (38, 7, D:1) a +0 animal skin (43, 3, D:1) a +0 club Level 2 of the Dungeon (5, 18, D:2) a +0 short sword (7, -4, D:2) a +1 dagger of draining (11, 30, D:2) a +0 dagger (13, 32, D:2) a +0 dagger (14, -1, D:2) a +0 whip (15, 31, D:2) a +0 dagger (16, 19, D:2) a +1 dagger of protection (24, -7, D:2) a +0 short sword (26, 15, D:2) a +0 flail (35, 2, D:2) a +0 robe (38, 4, D:2) a +0 club (50, 6, D:2) a staff of cold Level 3 of the Dungeon (14, 12, D:3) a +0 club (21, 39, D:3) a +0 club (35, 24, D:3) a +0 club (40, 1, D:3) a +0 war axe (40, 2, D:3) a +0 club (40, 6, D:3) a +0 dagger a +0 robe (49, 34, D:3) a +0 spear (53, 13, D:3) a +0 dagger (54, 14, D:3) a +0 club (57, 20, D:3) a +0 dagger (59, 20, D:3) a +0 dagger (61, 6, D:3) a +0 club (64, 20, D:3) a +3 dagger of holy wrath a +0 animal skin a +0 helmet (65, 18, D:3) a +0 dagger a +0 dagger (65, 19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 4, D:4) a +0 club (3, 18, D:4) a +0 whip (4, 18, D:4) a +0 whip a +0 hand axe a +0 leather armour a +0 mace a +0 chain mail (5, -6, D:4) a scroll of amnesia (9, 8, D:4) a +0 robe a +1 whip of electrocution (14, -12, D:4) 26 arrows (20, -2, D:4) a +0 robe a +0 scythe (21, 3, D:4) a +0 robe (27, -2, D:4) a +0 robe (29, 4, D:4) a +0 whip (31, 2, D:4) a +0 hand axe (32, 2, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 hand axe a +0 scale mail a +0 dagger (32, 30, D:4) a book of Burglary (33, 22, D:4) a +0 barding (34, 16, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 12, D:5) 22 arrows (13, 20, D:5) a +0 ring mail a +0 spear (15, 19, D:5) the +10 shortbow of Squeaky Cruel Justice {vorpal, rF+ Str+3 Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rF: It protects you from fire. (20, -4, D:5) a +0 whip of freezing (21, -4, D:5) a +0 halberd (22, -6, D:5) a +1 flail of draining a +0 whip (29, 1, D:5) a +0 whip Level 6 of the Dungeon [Shop] Vehuumou's Antique Armour Emporium a +0 plate armour (690 gold) a +3 leather armour of cold resistance (720 gold) a +1 barding (900 gold) a +0 robe (21 gold) a +0 pair of gloves (135 gold) the +0 scale mail "Weamnor" {Fly Will++ Int-2} (519 gold) Int: It affects your intelligence (-2). Fly: It grants you flight. Will: It greatly increases your willpower. a +0 pair of gloves (135 gold) a +0 ring mail (120 gold) a +0 scale mail (120 gold) a +0 chain mail (135 gold) a +2 leather armour of fire resistance (570 gold) the +3 plate armour of Gotzowal {rF+} (1560 gold) rF: It protects you from fire. (0, 0, D:6) a +1 spectral quarterstaff (12, -1, D:6) a +0 giant spiked club (13, -1, D:6) 5 large rocks (14, -37, D:6) a +0 giant club (15, -29, D:6) the +4 glaive of Embarrassment {pain, rElec Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. Will: It increases your willpower. Trog disapproves of the use of such an item. (17, -29, D:6) a +0 trident (23, -37, D:6) Ozocubu's Autobiography (33, -9, D:6) a +0 chain mail a +0 hand axe a +0 robe a +0 dagger a +0 leather armour a +0 short sword a +0 plate armour a +0 scimitar (34, -10, D:6) a +0 robe a +0 dagger (34, -3, D:6) a scroll of amnesia (35, -15, D:6) 23 bolts (44, 2, D:6) a +2 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (9, -8, D:7) a +0 war axe (10, -9, D:7) a +0 dagger a +0 whip (11, -8, D:7) a +0 short sword (19, -28, D:7) a +0 chain mail (20, -13, D:7) a +0 short sword (25, -47, D:7) a +0 giant spiked club (30, -47, D:7) a +1 ring mail of cold resistance (37, -33, D:7) 17 bolts (66, -37, D:7) a +0 short sword (67, -34, D:7) a +0 ring mail a +0 short sword (67, -31, D:7) a +0 chain mail a +0 battleaxe (68, -33, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse a killer bee corpse a killer bee corpse a killer bee corpse (6, -28, D:8) a scroll of noise (16, -13, D:8) the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (16, -12, D:8) an amulet of regeneration (17, -14, D:8) the amulet "Ubaagal" {Spirit Str+4 Int+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). Int: It affects your intelligence (+3). (17, -13, D:8) a +2 morningstar of protection (17, -12, D:8) 19 gold pieces (18, -14, D:8) 9 bolts (18, -13, D:8) a +0 club (49, -12, D:8) a +0 flail a +0 mace a +0 plate armour a +0 short sword of venom (52, -12, D:8) a +0 hand axe (56, -21, D:8) a +0 dagger (58, -21, D:8) a +0 dagger a +0 hand crossbow a +0 short sword 21 bolts a kobold corpse (skeletalised by now) (59, -20, D:8) a +0 whip a +0 dagger a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (59, -18, D:8) a +0 short sword a kobold corpse (skeletalised by now) (59, -17, D:8) a +0 club a +0 leather armour an orc corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) 16 gold pieces (1, 10, D:9) 16 stones (4, -8, D:9) 12 gold pieces (13, -5, D:9) a +0 leather armour (34, -32, D:9) a +0 scythe Level 10 of the Dungeon (0, 0, D:10) a scroll of enchant armour (9, 8, D:10) a +0 shortbow 16 arrows the Ecumenical Temple