MirrMurr Level 1 of the Dungeon (0, 0, D:1) 24 bolts (6, -5, D:1) 18 bolts (30, 11, D:1) a +0 dagger (31, 16, D:1) a +0 club (33, -5, D:1) a +0 leather armour (36, 16, D:1) a +0 whip (46, -14, D:1) a +0 dagger (51, 6, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 16 arrows (1, 0, D:2) a +0 spear (12, -3, D:2) a +0 club a +0 flail (17, 6, D:2) a +0 hand axe (24, 2, D:2) a +0 club (24, 28, D:2) a +0 hand axe (26, 5, D:2) a +0 dagger (34, 12, D:2) a +0 club (34, 15, D:2) 30 bolts (35, 14, D:2) a +0 scythe a +0 robe (40, 16, D:2) a +0 dagger (43, 17, D:2) a +0 mace a +0 leather armour (43, 19, D:2) a +0 club a +0 hunting sling (45, 19, D:2) a +0 club (48, 28, D:2) a +0 dagger (50, 32, D:2) a +0 animal skin a +0 spear (50, 34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, -23, D:3) a +0 ring mail a +0 mace (1, -22, D:3) a +3 leather armour (1, 0, D:3) a +0 mace a +0 scale mail (2, 0, D:3) a +0 hand axe a +0 leather armour a +0 short sword (2, 5, D:3) a +0 flail (8, -27, D:3) a +0 hand axe (19, -3, D:3) a +0 halberd (20, -33, D:3) a +0 short sword (20, -4, D:3) a +0 dagger (21, -3, D:3) a +0 spear (21, -2, D:3) a +0 leather armour a +0 club (21, -1, D:3) a +0 club (25, -29, D:3) a +0 falchion (40, 0, D:3) a +0 dagger (43, -27, D:3) a +0 long sword Level 4 of the Dungeon (7, 21, D:4) 12 bolts (8, 9, D:4) a +0 halberd (16, 20, D:4) a +1 whip of freezing (17, -9, D:4) a scorpion corpse (18, 28, D:4) 30 bolts (18, 38, D:4) the +3 leather armour of Charity {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (22, 25, D:4) an iguana corpse (28, 3, D:4) a +0 whip (38, -7, D:4) a +0 robe the Ecumenical Temple