MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, -1, D:1) a +0 dagger (18, 42, D:1) a +0 plate armour (19, -8, D:1) a +0 club (23, 18, D:1) a +0 club (27, 48, D:1) a +0 whip a +0 dagger (39, -5, D:1) a +0 dagger (39, 1, D:1) a +0 dagger (52, -3, D:1) a +0 spear (54, 19, D:1) a +0 club (64, 6, D:1) 11 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -18, D:2) a +0 short sword a +0 chain mail (23, -6, D:2) a +0 spear (29, -9, D:2) a +0 dagger (30, -9, D:2) a +0 trident a +2 animal skin (34, -12, D:2) a +0 dagger (34, -11, D:2) a +0 club (36, -11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 15 arrows (0, 7, D:3) a +0 robe (0, 36, D:3) a +0 scale mail (1, 9, D:3) a +0 ring mail (21, 8, D:3) a +0 war axe (21, 15, D:3) a +0 chain mail (21, 27, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 1, D:4) a +0 short sword (13, 11, D:4) a +0 dagger (24, 8, D:4) a +0 robe (29, 25, D:4) 8 arrows (32, 3, D:4) 8 bolts (34, 3, D:4) a staff of earth (35, 4, D:4) a scroll of immolation Level 5 of the Dungeon (0, 0, D:5) 23 arrows (10, -6, D:5) a +0 scale mail (23, -32, D:5) a +0 dagger (28, -2, D:5) a +0 giant club (28, 19, D:5) a +0 whip (29, -23, D:5) a +0 robe (39, -11, D:5) a +0 ring mail (41, -24, D:5) a +0 war axe Level 6 of the Dungeon (11, 0, D:6) a +0 hand axe (13, 4, D:6) a +0 arbalest (20, 11, D:6) a +0 rapier (21, 16, D:6) a +0 quarterstaff (24, -15, D:6) a +0 mace (25, 23, D:6) a +0 scale mail of poison resistance (31, -16, D:6) a +0 chain mail (31, 23, D:6) a +0 dagger (32, -17, D:6) a +0 helmet (32, 24, D:6) a +0 hunting sling (37, -20, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (20, -7, D:7) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (37, 6, D:7) a +0 war axe (37, 18, D:7) a +0 pair of boots (38, 6, D:7) a +0 dagger a +0 robe (44, 7, D:7) a +0 short sword a +0 leather armour (46, 19, D:7) a +0 giant club (49, -26, D:7) a +0 shortbow 19 arrows (49, -16, D:7) 29 bolts (50, -27, D:7) a staff of cold (50, -18, D:7) a +0 leather armour (60, -7, D:7) a Grand Grimoire Level 8 of the Dungeon (0, 0, D:8) a +0 dagger of protection a +0 short sword a +0 spear (1, -4, D:8) a +0 trident (2, 1, D:8) a +0 robe a +0 dagger of speed a +0 club (4, 2, D:8) a +0 club (4, 4, D:8) a +0 ring mail a +0 spear (5, -7, D:8) a potion of degeneration (6, 1, D:8) a +0 short sword (8, 4, D:8) a +0 falchion (8, 5, D:8) a +0 long sword a +0 robe a +0 dagger a +0 robe a +0 dagger (8, 11, D:8) a +0 dire flail a +0 leather armour (10, -28, D:8) a +0 dagger (10, -16, D:8) a +0 giant club (11, -16, D:8) a +0 club a +0 robe a +0 plate armour a +0 scimitar a +0 scale mail a +0 trident (12, -15, D:8) a +0 club (12, 5, D:8) a +0 scale mail a +0 whip a +2 dagger of speed (13, 8, D:8) a +0 dagger a +1 robe of resistance a +0 flail a +0 giant club (14, 5, D:8) a +0 leather armour a +0 flail (14, 8, D:8) a +0 giant club (15, -4, D:8) a +0 trident (15, -3, D:8) a +0 club a +0 giant spiked club a +0 ring mail a +0 trident (15, 8, D:8) a +0 giant club a +0 giant club (16, -2, D:8) a +0 spear (16, 4, D:8) a +4 spear of freezing a +0 ring mail (16, 9, D:8) a +0 club a +0 leather armour (17, 9, D:8) a +0 scale mail a +0 dagger (17, 12, D:8) a +0 leather armour a +0 whip (18, -25, D:8) a +0 flail (18, 10, D:8) a +0 leather armour a +0 club (19, 7, D:8) a +0 leather armour a +0 falchion (20, -26, D:8) a +0 chain mail a +0 flail (20, -20, D:8) a +0 whip a +0 plate armour a +0 short sword (21, -26, D:8) a +0 chain mail a +0 short sword (21, 14, D:8) a +0 giant club (24, -27, D:8) a +0 leather armour a +0 dagger (29, 14, D:8) a +0 robe (31, -36, D:8) a +0 robe (35, -20, D:8) a +0 giant spiked club a +0 giant club (39, 8, D:8) a +0 whip (40, 11, D:8) 16 arrows (41, -27, D:8) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. (44, -21, D:8) a +0 club (45, -21, D:8) a +2 whip of holy wrath a +0 whip a +0 club (46, -20, D:8) a +0 trident (53, -5, D:8) a +0 falchion (54, -6, D:8) 15 arrows a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 great sword (2, -1, D:9) a +0 dagger a +0 short sword (3, -1, D:9) a +0 short sword a +0 dagger (4, -1, D:9) a +0 short sword a +0 hand crossbow 3 bolts (4, 0, D:9) a +0 flail (6, 3, D:9) a +0 spear (7, 4, D:9) a +0 flail (8, 3, D:9) a +0 whip a +0 leather armour (13, -8, D:9) a +1 whip of freezing a +0 robe (24, 0, D:9) a +0 hand crossbow (25, -7, D:9) a ring of ice (44, -9, D:9) a +0 robe (52, -15, D:9) a scroll of enchant armour (54, -16, D:9) 3 atropa-tipped darts (55, -15, D:9) a +0 short sword a +0 ring mail of poison resistance (56, -14, D:9) a poisoned dart (57, -13, D:9) a poisoned dart (59, -11, D:9) 2 javelins (still there?) 2 poisoned darts (still there?) (60, -12, D:9) 2 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 dagger of chaos a +2 robe of positive energy (2, -13, D:10) 9 gold pieces Level 11 of the Dungeon (4, 7, D:11) 12 gold pieces the Ecumenical Temple Level 1 of the Abyss (0, 0, Abyss:1) a +0 mace