MirrMurr Level 1 of the Dungeon (8, -7, D:1) a +0 dagger (15, 28, D:1) a +0 leather armour (20, 17, D:1) a +0 mace (36, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -33, D:2) 14 arrows (4, -9, D:2) a +0 club (7, -10, D:2) a +0 club (8, -29, D:2) a +0 dagger (17, -37, D:2) a +0 leather armour (18, -42, D:2) a +0 short sword (28, -30, D:2) 20 bolts (30, -25, D:2) a +0 war axe (30, -22, D:2) a +0 dagger (35, -30, D:2) a +0 club (39, -14, D:2) a +0 dagger (44, -35, D:2) a +0 buckler (44, -31, D:2) 24 arrows Level 3 of the Dungeon [Shop] Guxai's Antique Weapon Shop a +0 short sword (57 gold) a +0 falchion (57 gold) a +0 mace (57 gold) a +0 mace (57 gold) the +7 whip "Zefunt" {vorpal, *Corrode rF+ MP+9 Int+6} (1493 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). rF: It protects you from fire. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. a +0 rapier of speed (266 gold) a +0 spear (57 gold) the +6 shortbow of the Eternal Void {vorpal, *Corrode rElec rF+++ Int-3} (1360 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (6, -4, D:3) a +0 dagger (17, -6, D:3) a +0 dagger (22, -28, D:3) a book of Alchemy (25, -16, D:3) a scroll of identify (26, -25, D:3) 13 gold pieces (26, -9, D:3) a +0 short sword (still there?) a kobold corpse (still there?) (28, -13, D:3) the felid corpse of Natasha (31, 8, D:3) a +0 buckler