MirrMurr Level 1 of the Dungeon (1, 11, D:1) a +0 helmet (4, 31, D:1) a +0 whip (15, 40, D:1) a +0 club (26, -2, D:1) a +0 ring mail (30, 14, D:1) a +0 dagger (40, 2, D:1) a +0 spear Level 2 of the Dungeon [Shop] Siavacw's Antique Armour Emporium a +0 helmet (108 gold) a +0 robe (16 gold) a +0 robe (16 gold) the +1 ring mail of Atheism {Will+ Dex+3} (669 gold) Dex: It affects your dexterity (+3). Will: It increases your willpower. a +0 leather armour (48 gold) a +0 robe (16 gold) the +3 scale mail of Gallantry {Stlth+} (691 gold) Stlth: It makes you more stealthy. the +3 pair of gloves of the Watchman {rC+ Str+2} (904 gold) Str: It affects your strength (+2). rC: It protects you from cold. a +1 chain mail of willpower (396 gold) a +0 tower shield (108 gold) the +1 plate armour of Wawury {Rampage} (840 gold) Rampage: It bestows one free step when moving towards enemies. a +0 scale mail (96 gold) a +0 ring mail (96 gold) (0, 0, D:2) a +0 short sword (1, 7, D:2) a +1 hand axe of flaming (25, 0, D:2) a +0 whip (25, 2, D:2) a +0 short sword (26, 22, D:2) a +0 club (29, -8, D:2) a +0 ring mail (37, 19, D:2) a +0 ring mail (39, 0, D:2) a +0 leather armour (40, -1, D:2) a +0 short sword (47, -16, D:2) a +0 dagger (47, 9, D:2) a +0 chain mail (48, 3, D:2) a +0 club Level 3 of the Dungeon (3, 37, D:3) a +0 robe (14, 30, D:3) a +0 morningstar (14, 34, D:3) a +0 dagger (18, 44, D:3) a +0 whip a +0 leather armour (21, 9, D:3) a +0 war axe (32, 34, D:3) a +0 club (35, 31, D:3) a +0 ring mail (37, 20, D:3) a +0 dagger Level 4 of the Dungeon (6, 7, D:4) a +0 mace a +0 ring mail (8, 25, D:4) a +0 scale mail (12, 8, D:4) a +0 flail (15, -10, D:4) a +0 falchion (16, 8, D:4) a +0 club (17, 8, D:4) a +0 ring mail a +0 mace (18, 8, D:4) a +0 short sword (27, 26, D:4) a +0 scale mail (31, -18, D:4) a +0 giant club (39, 4, D:4) a +0 leather armour a +0 dagger (43, 31, D:4) a +0 pair of boots (45, 2, D:4) a potion of degeneration (46, 10, D:4) a +0 morningstar (50, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a scroll of noise (13, -7, D:5) 12 bolts (18, 6, D:5) 11 arrows (20, 12, D:5) a ring of see invisible (24, 23, D:5) a +0 whip (26, -8, D:5) a +0 hand axe (37, -15, D:5) a +0 leather armour a +0 whip (37, 5, D:5) a +0 dagger (39, 24, D:5) a +0 giant club (41, 28, D:5) a +0 giant spiked club (47, 3, D:5) a +0 leather armour (48, -9, D:5) a +0 club (49, 8, D:5) a ring of see invisible (50, 26, D:5) a +0 trident (51, 2, D:5) a +0 short sword (51, 22, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (8, 7, D:6) a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 hand axe a +0 dagger a +1 mace of holy wrath a +0 leather armour (10, -38, D:6) a +0 hand axe (23, -29, D:6) the +6 mace "Bingo" {flame, rElec rC+} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rElec: It insulates you from electricity. (24, 6, D:6) a +0 flail (26, -36, D:6) a +0 ring mail (30, -43, D:6) a +0 club (31, -31, D:6) a +0 short sword (38, -8, D:6) 19 arrows a +0 shortbow a +0 giant club (41, -10, D:6) a +0 chain mail (41, -5, D:6) a +0 flail (41, -4, D:6) a +0 robe a +0 dagger (48, -39, D:6) 18 bolts (49, -23, D:6) a +0 mace (51, -23, D:6) a +0 club a +0 dagger a +0 robe (53, -17, D:6) 19 bolts (60, -40, D:6) a +0 robe Level 7 of the Dungeon (0, 29, D:7) a +0 leather armour (8, 9, D:7) a +0 quarterstaff (9, 8, D:7) a +0 spear (37, 0, D:7) 10 arrows (46, 6, D:7) a +0 giant club (49, 16, D:7) a +0 robe (49, 17, D:7) a +0 dagger (50, 2, D:7) 29 arrows (51, 19, D:7) a +0 flail a +0 plate armour (52, 13, D:7) a +0 robe (54, 10, D:7) a +0 shortbow 24 arrows (55, 6, D:7) a +0 shortbow 6 arrows (56, 9, D:7) a +0 club a +0 shortbow 23 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (8, 4, D:8) a +0 long sword (11, -16, D:8) 12 arrows (14, 12, D:8) a +0 robe (15, 2, D:8) a +0 hunting sling a +0 quarterstaff a +0 ring mail (18, -31, D:8) a +0 quarterstaff (22, -16, D:8) a +0 ring mail (28, -20, D:8) a +1 flail of protection (40, -17, D:8) a +0 ring mail (43, -1, D:8) 28 arrows Level 9 of the Dungeon (0, 0, D:9) 20 arrows (4, -38, D:9) a +0 dagger a +0 robe (5, -39, D:9) a +0 war axe a +0 leather armour a +0 club (5, -38, D:9) a +0 hand axe (5, -3, D:9) 13 bolts (17, -41, D:9) a +0 giant club an ogre corpse (skeletalised by now) (30, -38, D:9) a +0 long sword (36, -4, D:9) a +0 whip (37, -5, D:9) a +0 flail (39, -10, D:9) a +0 chain mail a +0 dagger (39, 2, D:9) a +0 shortbow 12 arrows (41, -10, D:9) a +0 leather armour a +0 whip (41, -9, D:9) a +0 club a +0 club a +0 spear (42, 2, D:9) a +1 dire flail of protection (42, 9, D:9) a +0 halberd a +0 leather armour (42, 10, D:9) a +0 chain mail (43, 9, D:9) a +0 club (46, 11, D:9) a +0 dagger (47, -2, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 17 arrows a +0 shortbow (1, 1, D:10) a +1 short sword of distortion (7, -27, D:10) a howler monkey corpse (9, -18, D:10) a +2 vampiric hand axe a +0 chain mail (10, -17, D:10) a +0 war axe (10, -13, D:10) 5 javelins (11, -18, D:10) a +0 long sword a +0 plate armour a potion of degeneration (12, -18, D:10) a +0 leather armour an orc corpse (15, -1, D:10) a +0 plate armour (16, -30, D:10) a +0 leather armour (24, -36, D:10) a +1 hand axe of electrocution (29, -37, D:10) a +0 kite shield (41, -37, D:10) a +0 mace (41, -12, D:10) 26 sling bullets (46, -14, D:10) 14 gold pieces (46, -12, D:10) a staff of earth (47, -10, D:10) 19 stones (51, -12, D:10) a ring of poison resistance the Ecumenical Temple