MirrMurr Level 1 of the Dungeon (1, 3, D:1) a +0 ring mail (7, 24, D:1) a +0 hand axe (11, 15, D:1) a +0 dagger (20, 24, D:1) a +0 club (24, 24, D:1) a +0 club (29, -10, D:1) a +0 club (42, -9, D:1) a +0 ring mail (55, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, -2, D:2) a +0 dagger (22, 21, D:2) a +0 club (26, 4, D:2) a +0 mace (30, -9, D:2) a +0 hunting sling (41, 15, D:2) 8 arrows (47, 24, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Kijyk's Antique Weapon Emporium a +0 eveningstar (420 gold) a +0 spear (84 gold) the +8 quarterstaff "Micet" {vorpal, rN+ Str+3 Int+3} (1954 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rN: It protects you from negative energy. a +1 flail of protection (313 gold) a +0 trident (98 gold) a +0 hand axe (84 gold) the +4 arbalest of Imminent Death {penet, Fragile rC+++ rN+ rCorr} (2167 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rC: It renders you almost immune to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. a +0 quarterstaff (112 gold) a +1 vorpal mace (322 gold) the +7 trident "Syothrynt" {vorpal, *Rage rF+ Will+ Int-3} (1439 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). rF: It protects you from fire. *Rage: It lets you go berserk by making a melee attack (+20% chance). Will: It increases your willpower. a +0 club (28 gold) (0, 0, D:3) a +0 dagger (2, -13, D:3) a +0 robe (3, -3, D:3) a +0 hat (4, -17, D:3) 17 bolts (7, -13, D:3) a wand of charming (8) (17, -13, D:3) a scroll of immolation (18, -14, D:3) 13 gold pieces (18, -12, D:3) 14 gold pieces (25, 1, D:3) a +0 dagger (35, -2, D:3) a +0 club a +0 robe a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 whip (6, 5, D:4) a +0 flail (7, -2, D:4) a +0 club (7, 7, D:4) a +0 halberd a +0 flail (12, 2, D:4) a +0 scale mail (16, -11, D:4) a +0 mace (18, -4, D:4) a +0 short sword (34, 12, D:4) a +0 short sword (55, 4, D:4) a +0 chain mail Level 5 of the Dungeon (2, -28, D:5) a potion of degeneration (4, -27, D:5) a +0 flail (4, -23, D:5) a +0 dagger a +0 leather armour (4, -20, D:5) a +0 hand axe a +0 leather armour an orc corpse (5, 10, D:5) a +0 morningstar (8, 10, D:5) a +0 club (9, 7, D:5) 28 stones (9, 8, D:5) a +0 robe (still there?) 11 gold pieces (still there?) (10, 0, D:5) 17 gold pieces (10, 7, D:5) a +0 leather armour (11, 7, D:5) 21 gold pieces (12, 7, D:5) 14 gold pieces (13, 7, D:5) a +0 chain mail (13, 8, D:5) 14 gold pieces (17, 2, D:5) a +0 club (still there?) an orc corpse (still there?) (17, 7, D:5) a poisoned dart