MirrMurr Level 1 of the Dungeon (12, 20, D:1) 20 arrows (25, -15, D:1) a +0 spear (33, -4, D:1) a +0 short sword (33, 11, D:1) a +1 helmet (53, -6, D:1) 15 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 robe (13, -34, D:2) 7 arrows (24, -16, D:2) a +0 dagger (24, 0, D:2) a +0 club (25, -33, D:2) a +0 club (26, -29, D:2) a +0 hand axe (26, -23, D:2) a +0 club (35, -19, D:2) a +0 pair of gloves (39, -23, D:2) a +0 short sword (40, -3, D:2) a +0 dagger (44, -4, D:2) a +0 club (46, -3, D:2) a +0 short sword (54, -30, D:2) a ring of see invisible (55, -29, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 great mace (3, -19, D:3) a bat corpse (19, -18, D:3) a jackal corpse (skeletalised by now) (23, -10, D:3) 21 sling bullets (24, -25, D:3) a +0 leather armour a +0 hand axe (24, -24, D:3) a +0 ring mail a +0 trident