MirrMurr Level 1 of the Dungeon (11, -22, D:1) 30 arrows (13, -42, D:1) 3 large rocks (13, -32, D:1) a +2 hand axe of electrocution (17, -46, D:1) a +0 whip (22, -23, D:1) a +0 club (27, -52, D:1) a +0 club (29, -18, D:1) a +0 leather armour (30, -22, D:1) a +0 leather armour (37, -41, D:1) a +0 mace (37, -4, D:1) a +0 club (42, -14, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 flail (2, -3, D:2) 24 arrows (9, 4, D:2) a +0 short sword (23, -25, D:2) a kobold corpse (skeletalised by now) (34, 14, D:2) 2 potions of degeneration (39, 10, D:2) a +0 short sword (43, 0, D:2) a +0 mace (53, -9, D:2) 12 arrows Level 3 of the Dungeon (0, 0, D:3) a rat corpse (8, -7, D:3) a gnoll corpse (9, -15, D:3) a +0 spear (9, -7, D:3) a +0 halberd (still there?) a potion of mutation (still there?) (13, -12, D:3) a rat corpse (13, -8, D:3) 2 stones (14, -12, D:3) a +0 hand axe (still there?) a +0 leather armour (still there?) a kobold corpse (still there?) (14, -11, D:3) a +0 dagger a +0 club (14, -9, D:3) a stone (16, -12, D:3) 24 stones