MirrMurr Level 1 of the Dungeon (0, 0, D:1) a cursed +0 whip (10, -28, D:1) a +0 dagger (10, 5, D:1) a +0 whip a +0 hand axe (14, -24, D:1) a +0 dagger (20, 4, D:1) a +0 club (25, -13, D:1) a +0 club (25, -5, D:1) 12 arrows (26, -3, D:1) a +0 club (30, -19, D:1) a +0 dagger of electrocution (33, 7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 10, D:2) a +0 plate armour (22, 26, D:2) a +0 dagger 4 large rocks (53, -1, D:2) a +0 short sword (57, 7, D:2) 17 arrows Level 3 of the Dungeon (1, 12, D:3) 17 bolts (11, -1, D:3) 26 arrows (15, 0, D:3) a +0 dagger (17, 16, D:3) a +0 short sword (24, 19, D:3) a +0 dagger (24, 20, D:3) a +0 short sword a +0 leather armour a +0 flail (27, 0, D:3) a +0 leather armour (28, 35, D:3) a +0 club (30, 17, D:3) a +0 whip (38, -16, D:3) a +0 short sword (41, 0, D:3) a +0 scale mail (41, 13, D:3) a +0 club (42, 0, D:3) a potion of degeneration (46, -5, D:3) a +0 scythe a +0 robe (46, 7, D:3) a +0 robe (48, -4, D:3) a +0 leather armour (54, 15, D:3) a +0 dagger a +0 leather armour a cursed -1 dagger (54, 16, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 4, D:4) a +0 club a +0 leather armour (2, 7, D:4) a +0 dagger a +0 robe (3, -13, D:4) a +0 dagger (5, -14, D:4) a +0 club (8, -24, D:4) a +0 dagger (9, -22, D:4) a +0 club a +0 short sword a +0 robe (10, -21, D:4) a +0 robe a +0 dagger (16, 16, D:4) a +0 club (20, -16, D:4) an uncursed ring of teleportation 2 scrolls of random uselessness (30, 21, D:4) a +0 falchion (32, 6, D:4) a +0 dagger a +0 robe a +0 short sword (32, 12, D:4) a +0 flail (41, 4, D:4) a +0 rapier (61, -4, D:4) a +0 robe Level 5 of the Dungeon (7, -33, D:5) the +2 falchion of the Immovable Brambles {venom, *Drain rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It causes draining when unequipped. (7, -14, D:5) a +0 barding (10, -11, D:5) an arrow (11, -10, D:5) an arrow (11, -9, D:5) 2 arrows (22, -25, D:5) 4 arrows (26, -19, D:5) a +0 shortbow (28, -21, D:5) a +0 hand axe (31, -18, D:5) a +0 flail a +0 leather armour (32, -17, D:5) a +0 club a +0 scale mail (32, -16, D:5) a +0 dagger a +0 robe (43, -24, D:5) a +1 hand axe of flaming Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (12, -9, D:6) a +4 quarterstaff of chaos (14, -31, D:6) a +0 leather armour a +0 falchion a +0 robe a +3 dagger (15, -10, D:6) a +0 mace (16, -32, D:6) a +0 leather armour (16, 4, D:6) 18 arrows (18, -34, D:6) a +0 leather armour (19, -34, D:6) a +0 mace a +0 ring mail (22, -24, D:6) a +0 falchion (35, -29, D:6) a +0 chain mail a +0 scale mail a stone (40, -10, D:6) a +0 plate armour (46, -31, D:6) the cursed +1 short sword of the Chopping Rat {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It has a curse placed upon it. Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe an orc skeleton (1, 0, D:7) a +1 whip of draining a +0 war axe a +0 chain mail an orc skeleton (11, 1, D:7) a +0 helmet (12, 27, D:7) 28 stones (15, 15, D:7) a +0 club a +0 leather armour a +0 flail a +0 plate armour an orc corpse (16, 5, D:7) a cursed +0 robe (16, 9, D:7) a potion of degeneration (18, 17, D:7) 3 boomerangs (still there?) 3 stones (still there?) a goblin corpse (still there?) an orc corpse (still there?) (18, 18, D:7) 8 boomerangs (still there?) 4 stones (still there?) a goblin corpse (still there?) a goblin corpse (still there?) a bailey (1, 2, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?)