MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 1, D:1) a +0 short sword (3, -29, D:1) a +0 short sword (3, -28, D:1) a cursed -1 club (4, -13, D:1) a +0 dagger (8, -15, D:1) a +0 short sword (22, -21, D:1) a cursed -3 dagger (35, -20, D:1) 20 bolts (37, -22, D:1) 18 arrows (42, -22, D:1) a +0 club (49, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 23, D:2) a +0 robe (5, 28, D:2) a +0 club (9, 0, D:2) a +0 club (23, 16, D:2) 19 bolts (23, 25, D:2) a +0 club (33, -17, D:2) 18 arrows (40, -7, D:2) a +0 dagger (44, 12, D:2) a +0 club (47, 13, D:2) 16 arrows (58, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of noise a +0 dagger of draining (0, 4, D:3) a +0 short sword of protection (3, 0, D:3) a +0 club 6 gold pieces (3, 2, D:3) a +0 club (4, 1, D:3) a stone (5, 2, D:3) a stone 10 gold pieces (5, 3, D:3) a quokka corpse (skeletalised by now) (23, 4, D:3) a sling bullet a worm corpse (24, 2, D:3) a sling bullet (25, -1, D:3) a sling bullet (26, 0, D:3) a sling bullet (27, 2, D:3) a +0 robe (36, 0, D:3) 9 gold pieces