MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 6, D:1) a +0 club (14, -2, D:1) a +0 club (18, 7, D:1) a +1 helmet (20, 12, D:1) a +0 whip (20, 21, D:1) a +0 short sword (20, 24, D:1) a +0 club (22, 11, D:1) a +0 club (25, 17, D:1) a +0 dagger (25, 38, D:1) a cursed +0 leather armour (25, 46, D:1) a +0 club (30, 20, D:1) 25 bolts (33, 7, D:1) a cursed -1 halberd (33, 14, D:1) a +0 whip (36, 6, D:1) a +0 tower shield (37, 21, D:1) a +0 club (43, 10, D:1) a +0 club a +0 dagger (53, 12, D:1) a +0 club a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 0, D:2) a +0 club (3, 1, D:2) a +0 club (13, 27, D:2) a +0 chain mail (15, 16, D:2) a cursed -2 dagger (19, -4, D:2) an adder corpse (skeletalised by now) (19, 13, D:2) a +0 club (19, 23, D:2) a +0 robe (22, -4, D:2) a +1 vampiric spear (29, -2, D:2) a +0 short sword (30, 19, D:2) a cursed -1 hunting sling (32, 14, D:2) an adder corpse (skeletalised by now) (34, 19, D:2) 15 arrows (41, 15, D:2) a +1 ring mail of fire resistance (48, 20, D:2) a +0 great sword (53, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -5, D:3) a +0 club (11, 21, D:3) 11 gold pieces (17, 13, D:3) 24 bolts Level 4 of the Dungeon (0, 0, D:4) a cursed ring of teleportation (2, 3, D:4) a scroll of magic mapping