MirrMurr Level 1 of the Dungeon (3, 14, D:1) a +0 dagger (5, 4, D:1) a +0 robe (11, -14, D:1) a +0 hand axe (25, -10, D:1) a +0 dagger (27, 10, D:1) a +0 club (29, -20, D:1) a +0 leather armour (31, -3, D:1) a +0 club (39, -1, D:1) a +0 short sword (45, 13, D:1) a ration (51, -23, D:1) a +0 club (55, -20, D:1) a +0 club Level 2 of the Dungeon (1, -32, D:2) a +0 mace (5, -26, D:2) a +0 short sword (7, -1, D:2) a +0 quarterstaff (11, 2, D:2) a +0 arbalest (19, -29, D:2) a +0 club (29, -6, D:2) a +0 club (33, 2, D:2) a +0 whip (37, 5, D:2) a cursed +0 leather armour (39, -33, D:2) a +0 club (39, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 22 arrows (17, 1, D:3) a +0 spear (22, 26, D:3) a cursed +0 club (31, 14, D:3) a +0 chain mail (42, -19, D:3) a +0 club (47, -9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the cursed +1 scale mail "Luugrirph" {Regen+ Dex+7 SInv} It affects your dexterity (+7). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (5, -7, D:4) a +0 mace (15, -24, D:4) 2 potions of degeneration (24, -39, D:4) a cursed +0 trident (24, -27, D:4) a +0 hand axe (31, -20, D:4) a +0 dagger