MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -28, D:1) 20 bolts (6, -4, D:1) a ration (18, -1, D:1) a +0 dagger (22, -13, D:1) a cursed -1 club (24, -27, D:1) a +0 short sword (39, -26, D:1) a +0 club (39, -25, D:1) a +0 spear (41, -13, D:1) a ration Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -8, D:2) a +0 club (10, 23, D:2) a +0 robe (13, 12, D:2) a +0 scale mail (14, 23, D:2) a +0 club (16, 13, D:2) a +0 short sword (18, -7, D:2) a +0 trident (18, 22, D:2) a +0 leather armour (19, -6, D:2) a +0 hand axe (21, 5, D:2) a ration (25, -14, D:2) 24 arrows (27, 21, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 9, D:3) a stone (0, 11, D:3) 13 gold pieces (2, 8, D:3) 2 stones (8, 4, D:3) a +0 flail (8, 5, D:3) a jackal corpse (20, -6, D:3) a +0 flail (26, -8, D:3) a +0 club (33, -15, D:3) a +0 leather armour (35, -18, D:3) a +0 robe