MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour of cold resistance (2, -1, D:1) a +0 club (4, 3, D:1) a +0 robe (8, 15, D:1) a +0 club (9, 16, D:1) a +0 leather armour (10, -34, D:1) a +0 pair of boots (20, -25, D:1) a +0 dagger (29, -14, D:1) a +0 plate armour (38, -5, D:1) a +0 dagger (53, -26, D:1) a +0 whip Level 2 of the Dungeon (3, 13, D:2) a +4 whip a +0 robe (4, 13, D:2) a +0 club (8, 16, D:2) a +0 club (10, 24, D:2) a +0 leather armour (unseen) (12, 25, D:2) a +0 robe (13, 7, D:2) a +0 leather armour (23, -15, D:2) a jackal corpse (24, -13, D:2) a jackal corpse (28, -4, D:2) a +0 club (28, -3, D:2) a +0 whip (31, -7, D:2) a +0 dagger (35, -18, D:2) a +0 club (44, 14, D:2) a +0 short sword (49, 21, D:2) a +0 dagger (53, -8, D:2) 19 bolts Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club a hobgoblin corpse (1, -2, D:3) 24 stones (1, 1, D:3) a goblin corpse (2, -2, D:3) 9 gold pieces (3, 2, D:3) 12 gold pieces (9, 4, D:3) a +0 ring mail (21, -1, D:3) a rat corpse (21, 18, D:3) a +0 robe a wand of polymorph (5) a potion of heal wounds (22, 16, D:3) a rat corpse (skeletalised by now) (23, 1, D:3) an adder skeleton (24, -9, D:3) 8 gold pieces (26, 19, D:3) 4 gold pieces (44, 23, D:3) a book of Cantrips