MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, -14, D:1) a +0 club (16, 25, D:1) a +0 robe (17, 23, D:1) a +0 club (24, 3, D:1) a +0 spear (26, 15, D:1) a +0 club (27, 2, D:1) a +0 shield (34, 30, D:1) a +0 club (41, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 44, D:2) a +0 robe (5, 48, D:2) a +0 robe (13, 28, D:2) a +0 robe (21, 16, D:2) a +0 whip (23, 3, D:2) a +0 quarterstaff (32, -4, D:2) 27 bolts (35, -4, D:2) a +0 giant club (46, 31, D:2) a +0 leather armour (50, 38, D:2) a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling a +0 hunting sling a +0 club (6, -3, D:3) a +0 pair of gloves (11, 3, D:3) a +0 helmet (15, 6, D:3) a +0 broad axe (17, -12, D:3) a +0 flail (20, -17, D:3) a cursed +0 club (24, -18, D:3) a +0 whip (40, -11, D:3) a +0 trident (48, -9, D:3) a +0 great sword Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 dagger (20, -4, D:4) 19 arrows (23, -16, D:4) a jackal skeleton (30, -6, D:4) a leopard gecko skeleton (39, -28, D:4) a potion of brilliance