MirrMurr Level 1 of the Dungeon (3, 11, D:1) a +0 club (3, 35, D:1) a +0 club (9, 27, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (21, 13, D:1) a +0 mace (25, 3, D:1) a +0 club (28, 14, D:1) a +0 club (29, 45, D:1) a +0 pair of gloves (33, 12, D:1) a +0 short sword (36, 29, D:1) a jackal corpse (skeletalised by now) (37, 15, D:1) a +0 whip of electrocution (39, 12, D:1) a +0 dagger (44, -3, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) 17 arrows (0, 5, D:2) a +1 dagger of venom (2, 2, D:2) a bat corpse (7, 3, D:2) a +0 spear (8, 4, D:2) a +0 whip (8, 5, D:2) a gnoll corpse (14, 9, D:2) a book of Misfortune (16, -2, D:2) a rat corpse (16, 16, D:2) a +0 ring mail (21, 26, D:2) 15 gold pieces (22, 1, D:2) a +0 dagger (28, -1, D:2) a ration (28, 2, D:2) 17 poisoned darts