MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -25, D:1) a +0 plate armour (8, -38, D:1) a +0 dagger (9, -14, D:1) a cursed -3 club (16, 4, D:1) a +0 dagger (17, -15, D:1) a +0 robe (21, -12, D:1) a +0 club (28, -40, D:1) a +0 club (29, -32, D:1) a +0 dagger (29, -6, D:1) a +0 spear (31, -7, D:1) 10 bolts (32, -35, D:1) a +0 club (37, -22, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (1, 1, D:2) a +0 club (still there?) a stone (still there?) (3, 1, D:2) a stone (5, 24, D:2) a cursed +0 pair of boots (10, 17, D:2) 16 poisoned darts (10, 26, D:2) a hobgoblin corpse (11, -7, D:2) a +0 club (15, -12, D:2) a +0 robe (15, 21, D:2) a +0 club (20, 31, D:2) a +0 chain mail (24, 7, D:2) a +0 spear (26, 6, D:2) a +0 pair of boots (31, 15, D:2) a +0 dagger (33, 7, D:2) an adder corpse (34, 15, D:2) a cursed -1 short sword (35, 18, D:2) a +0 spear (46, 16, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 22, D:2) a jackal corpse (skeletalised by now) (54, -1, D:2) a +0 robe (55, 21, D:2) a +0 leather armour (59, 30, D:2) a +0 club (61, 14, D:2) an adder corpse (skeletalised by now)