MirrMurr Level 1 of the Dungeon (0, 0, D:1) a cursed +0 short sword (0, 1, D:1) a +0 hand axe (4, 5, D:1) a +0 chain mail (7, 12, D:1) 5 datura-tipped darts (8, 19, D:1) a +0 short sword (8, 30, D:1) a +0 spear (18, 12, D:1) a +0 dagger (31, 16, D:1) a +0 dagger Level 2 of the Dungeon (4, -5, D:2) a +0 leather armour (4, -2, D:2) a +0 ring mail a +0 leather armour a +0 leather armour (5, -16, D:2) a +0 club (6, -16, D:2) a +0 whip (7, -17, D:2) a +0 dagger (10, -17, D:2) a +0 leather armour (13, -16, D:2) a +0 club (24, -12, D:2) a +0 club (26, -17, D:2) a +0 leather armour (27, -38, D:2) a +0 cloak a +3 quarterstaff of chaos (29, -40, D:2) a +0 mace (32, -20, D:2) a +0 club Level 3 of the Dungeon (33, -6, D:3) a +0 dagger (33, -4, D:3) a +0 club (44, -12, D:3) a +0 club Level 4 of the Dungeon [Shop] Irioka Diuc's Armour Emporium a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) a cursed +0 pair of boots (16 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) (0, 0, D:4) a +0 cloak (9, 7, D:4) a +3 whip (12, -6, D:4) a +0 cloak (18, -5, D:4) a +0 ring mail (24, 11, D:4) a +0 ring mail (36, 20, D:4) a +0 hunting sling a +0 dagger a +0 dagger a +0 club a +0 club a cursed +0 dagger a +0 club (39, 15, D:4) a +0 hunting sling (53, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 glaive (4, -18, D:5) 2 boomerangs 5 boomerangs of dispersal (9, -14, D:5) a scarf of spirit shield (15, -21, D:5) a +0 shortbow (33, -16, D:5) a +0 mace (46, 16, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 mace (8, -23, D:6) a +0 dagger (8, 9, D:6) a +0 leather armour (43, -19, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) an uncursed amulet of guardian spirit a stone (6, -23, D:7) a scroll of immolation (8, 0, D:7) a cursed -1 whip (9, 0, D:7) a +0 ring mail (9, 1, D:7) a +0 ring mail a +0 club a +0 dagger (19, -23, D:7) a +0 quarterstaff (22, -17, D:7) a +0 hand axe Level 8 of the Dungeon (3, 12, D:8) a +0 whip (3, 13, D:8) a +0 whip (9, 0, D:8) a +0 club (10, 1, D:8) a +0 whip a +0 dagger (24, -3, D:8) a +0 spear (26, -3, D:8) a +0 dagger a +0 robe (27, -3, D:8) a +0 hand axe a +0 leather armour a +0 whip a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 falchion a +0 club (0, 1, D:9) a +0 flail a +0 flail a +0 plate armour a +0 club a +0 chain mail a +0 club a +0 mace a +0 ring mail a +0 short sword (0, 2, D:9) a wand of random effects (23) 6 atropa-tipped darts a +3 dagger the +3 whip of the Tiger {antimagic, rPois MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. a +0 club (0, 3, D:9) a cursed -1 halberd a +0 plate armour (0, 6, D:9) a +0 battleaxe a +0 chain mail (1, 0, D:9) a +0 hand axe a +0 scale mail a +0 club a +0 leather armour a +0 flail a +0 chain mail (2, 0, D:9) a +0 hand axe a +0 leather armour a +0 hand axe a +0 chain mail a +0 hand axe a +0 dagger a +0 short sword (2, 7, D:9) a +0 falchion a +0 leather armour (2, 8, D:9) a +0 dagger a +0 leather armour a cursed -2 club a +0 leather armour (9, 1, D:9) a +0 robe a +0 dagger (10, -35, D:9) a +0 rapier (16, -11, D:9) a +0 great sword (18, -12, D:9) a +0 leather armour a cursed +0 dagger (19, -12, D:9) a +0 club (20, -16, D:9) a +0 leather armour a +0 robe a +0 dagger (22, -4, D:9) a +0 falchion a +0 shortbow (35, -36, D:9) a +0 dagger a +0 robe (35, -35, D:9) a +0 dagger a cursed +0 robe a +0 flail a +0 dagger (35, 6, D:9) a +0 large shield a +0 shortbow (36, -22, D:9) a +0 dagger (37, -28, D:9) a +0 pair of gloves (37, -22, D:9) a +0 whip (38, 5, D:9) a +0 chain mail a +0 flail (42, -27, D:9) a +0 giant spiked club (44, 24, D:9) a +0 dagger (45, 24, D:9) a +0 club Level 10 of the Dungeon [Shop] Atikhlah's Mass Market a +0 large shield (63 gold) a +0 large shield (63 gold) a +0 executioner's axe of flaming (280 gold) a +1 great mace of holy wrath (261 gold) a +0 large shield (63 gold) a +0 giant spiked club (26 gold) a +0 giant spiked club (26 gold) a +0 bardiche of venom (179 gold) a +0 giant spiked club (26 gold) a +0 giant spiked club (26 gold) a +3 plate armour (560 gold) a +0 giant club (23 gold) (0, 0, D:10) a +1 robe a +0 dagger (4, 12, D:10) a cursed +0 ring mail (6, -8, D:10) 17 gold pieces (7, -7, D:10) a +0 chain mail (8, -6, D:10) 16 gold pieces (11, 6, D:10) a +0 leather armour a +0 mace a +0 halberd a +0 plate armour (11, 7, D:10) a +0 leather armour (11, 10, D:10) a +0 pair of gloves (12, 6, D:10) a +0 flail (16, 29, D:10) a +0 pair of gloves (17, -12, D:10) a +0 dire flail a +0 giant club (18, -4, D:10) a +0 club (20, 40, D:10) a wand of random effects (24) (33, -4, D:10) a +0 centaur barding (35, 1, D:10) a +0 dagger (36, -8, D:10) a +0 great mace (47, 22, D:10) a +0 arbalest Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a cursed +0 robe (1, -8, D:11) a +2 cloak of magic resistance (5, -13, D:11) a wand of random effects (19) (7, -7, D:11) a +0 club (9, 11, D:11) a +0 giant spiked club a +0 giant spiked club (12, -13, D:11) a +0 hunting sling of flaming a +0 dire flail (24, -24, D:11) a +0 flail (29, 10, D:11) a cursed +0 leather armour (31, 14, D:11) a cursed -2 giant spiked club a +0 giant spiked club (34, 9, D:11) a +0 flail (38, 21, D:11) a +0 plate armour (39, 6, D:11) a cursed +0 giant club (44, 14, D:11) a +0 animal skin a -1 spear (45, 14, D:11) a +2 short sword of draining a +0 robe a +0 dagger a +0 flail a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (7, -11, Lair:1) 8 silver javelins (9, -11, Lair:1) 2 potions of degeneration a +0 large shield (12, 32, Lair:1) a +0 trident (19, -9, Lair:1) a +0 hand crossbow (27, 5, Lair:1) a +0 rapier (34, 42, Lair:1) the +1 longbow of the Forsaken Spirits {freeze, *Contam rPois rN+ Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (37, 17, Lair:1) a +0 whip (41, 15, Lair:1) a +2 short sword of venom a +0 robe (52, -13, Lair:1) a +0 flail (60, 7, Lair:1) a +0 hand axe of chopping Level 2 of the Lair of Beasts (23, 38, Lair:2) a stone (26, 4, Lair:2) a +0 halberd a scroll of immolation (32, 24, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 flail (23, -48, Lair:3) a +0 flail (26, -14, Lair:3) a +0 hand crossbow (37, -48, Lair:3) a +0 mace (49, -18, Lair:3) a crystal ball of energy Level 4 of the Lair of Beasts (16, -26, Lair:4) an uncursed ring of resist corrosion Level 5 of the Lair of Beasts (3, -35, Lair:5) a +0 scale mail (25, 2, Lair:5) a +1 chain mail of magic resistance (28, -13, Lair:5) a +0 hunting sling (37, -28, Lair:5) a +0 scale mail of cold resistance a +0 scale mail (38, -29, Lair:5) the +1 chain mail of the Ten Wonders {-Tele +Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. (38, -21, Lair:5) a +0 scale mail (40, -37, Lair:5) a +3 scimitar of flaming (46, 7, Lair:5) a cursed -1 scimitar (50, -4, Lair:5) a cursed +0 cloak (56, -21, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts (4, -27, Lair:6) a +0 robe (7, -26, Lair:6) a +0 quarterstaff (22, -4, Lair:6) a +0 ring mail (23, -4, Lair:6) a potion of mutation (25, -17, Lair:6) a +0 cloak (34, 7, Lair:6) the +7 morningstar "Viystrel" {flame, +Blink rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you blink. (42, -8, Lair:6) a +0 shortbow