MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -20, D:1) a +0 whip (12, -11, D:1) a +0 club (24, 4, D:1) a cursed +0 club (25, -14, D:1) a +0 whip (26, -18, D:1) a cursed -3 dagger (26, -4, D:1) a +0 club (32, 7, D:1) a +0 whip (36, -14, D:1) a +0 short sword a +0 robe (37, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 32, D:2) a +0 club (16, 6, D:2) a +0 dagger (20, 20, D:2) 20 arrows (21, 32, D:2) a +2 robe (34, 17, D:2) a +0 robe (41, 32, D:2) 12 arrows (49, 13, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a cursed +0 centaur barding (1, 11, D:3) a +0 dagger a +0 animal skin (4, -4, D:3) a +0 dagger (4, -2, D:3) a +0 club (6, -31, D:3) a +0 dagger (9, -2, D:3) a +0 short sword a +0 leather armour (10, -3, D:3) a +0 dagger a +0 club a +0 ring mail (11, -33, D:3) a +0 dagger (16, -23, D:3) a +0 club a cursed +0 club a +0 hand axe a +0 ring mail a cursed -3 mace (17, -29, D:3) a +0 club (17, -20, D:3) an uncursed ring of positive energy (20, -37, D:3) a +0 dagger of flaming (40, -34, D:3) 13 bolts (42, -34, D:3) a +0 hand axe (46, -26, D:3) a +0 short sword (47, -34, D:3) a +0 hand axe a +1 dagger of protection a +0 leather armour a +0 mace a +0 ring mail a +0 short sword a +0 chain mail (47, -30, D:3) a +0 club Level 4 of the Dungeon (5, 4, D:4) a +0 falchion a +0 leather armour (12, 4, D:4) a potion of might (14, 4, D:4) a ration (23, 19, D:4) a +0 chain mail (24, 19, D:4) a +0 ring mail a +0 whip a +0 dagger a +0 hand axe a +0 giant spiked club (28, 19, D:4) a +0 giant spiked club (45, 17, D:4) 25 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 dagger a +0 robe (3, 3, D:5) a +0 club (3, 16, D:5) a +0 long sword (8, -22, D:5) a +0 chain mail (11, -32, D:5) a +0 robe (13, -37, D:5) a +3 dire flail a +0 ring mail (26, -35, D:5) a +0 robe (34, -10, D:5) a scroll of amnesia (34, 8, D:5) a +0 hunting sling (37, -8, D:5) a +0 ring mail a +0 whip of distortion (40, -8, D:5) a cursed -3 mace a +0 hand axe a +0 war axe (41, -7, D:5) a +2 spear (44, -6, D:5) a +0 club (45, -6, D:5) a scroll of amnesia a +0 flail (48, -35, D:5) a +0 ring mail a +0 chain mail (48, 14, D:5) a +0 pair of gloves (50, -38, D:5) a +0 short sword (56, 4, D:5) a +0 rapier (58, 4, D:5) a +0 whip (59, -29, D:5) a +0 robe a +0 dagger a +0 dagger a +0 robe (60, -33, D:5) a +0 battleaxe a +0 chain mail (60, -32, D:5) a +0 dagger a +0 robe (60, -23, D:5) 18 arrows Level 6 of the Dungeon [Shop] Kococzug's Distillery 2 potions of haste (200 gold) 2 potions of mutation (160 gold) a potion of resistance (100 gold) a potion of mutation (80 gold) a potion of brilliance (40 gold) a potion of berserk rage (50 gold) a potion of lignification (30 gold) a potion of haste (100 gold) a potion of mutation (80 gold) a potion of resistance (100 gold) a potion of agility (40 gold) a potion of flight (30 gold) [Shop] Qegab's Antique Weapon Shoppe a +3 short sword of draining (470 gold) a +0 war axe (73 gold) the +8 storm bow {elec, penet} (1222 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (1495 gold) Any bolt fired from it inflicts extra damage. It lets you see invisible. a +4 arbalest of velocity (602 gold) a +0 glaive (136 gold) a +0 falchion (63 gold) a +1 short sword of protection (222 gold) a +0 falchion (63 gold) [Shop] Qegrad's Magic Scroll Shoppe a scroll of remove curse (30 gold) a scroll of acquirement (520 gold) a scroll of amnesia (35 gold) a scroll of fear (35 gold) a scroll of amnesia (35 gold) a scroll of random uselessness (10 gold) a scroll of identify (20 gold) a scroll of random uselessness (10 gold) a scroll of blinking (75 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) a scroll of fear (35 gold) (0, 0, D:6) a +0 flail (1, 5, D:6) a +0 club a +0 dagger a +0 robe (3, 29, D:6) a +0 hand axe (4, 13, D:6) a +0 spear (4, 29, D:6) a +0 hand axe a +0 ring mail (4, 30, D:6) a +0 trident a cursed +0 leather armour (5, 13, D:6) the +8 quarterstaff "Dauklon" {freeze, Fragile +Blink rElec rF-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. It will be destroyed if unequipped. (6, 28, D:6) an arrow (6, 29, D:6) a +0 robe a +0 dagger (9, 31, D:6) an arrow a +0 scale mail a +0 short sword (10, 32, D:6) an arrow (12, 5, D:6) a +0 war axe (13, 35, D:6) 27 arrows a +0 shortbow (17, 22, D:6) 18 bolts (18, 15, D:6) a +0 flail a +0 plate armour (23, 6, D:6) 8 arrows (25, 25, D:6) a +0 club a +0 chain mail (28, 4, D:6) a cursed -1 shortbow 13 arrows Level 7 of the Dungeon [Shop] Eliomos's Assorted Antiques a scroll of teleportation (75 gold) a scroll of teleportation (75 gold) a +1 scythe of slicing (287 gold) a scroll of random uselessness (25 gold) an uncursed staff of wizardry (625 gold) a +0 robe (17 gold) a wand of iceblast (7) (275 gold) a potion of curing (75 gold) a scroll of identify (50 gold) a scroll of teleportation (75 gold) a potion of brilliance (100 gold) a potion of curing (75 gold) (0, 0, D:7) a +0 glaive a +0 chain mail (0, 1, D:7) a +0 hand axe (1, 1, D:7) a +0 dagger (17, -22, D:7) a scroll of amnesia (24, -25, D:7) a +0 leather armour (36, -31, D:7) 5 large rocks (43, -6, D:7) a +3 battleaxe a +0 robe (44, -6, D:7) a +0 flail a +0 robe (47, -55, D:7) a +0 naga barding (50, -14, D:7) a +0 spear a +0 robe (56, -27, D:7) a +0 mace a +0 robe (56, -26, D:7) a +0 trident a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 robe (11, -28, D:8) a scroll of amnesia (19, 2, D:8) a +0 giant spiked club a +0 giant club (20, 21, D:8) a +0 dagger a +0 robe (22, -10, D:8) a +0 trident a +2 flail of protection a +0 plate armour (22, -8, D:8) a +0 club (23, -13, D:8) a +4 dagger of venom (23, -11, D:8) a +0 ring mail (25, -17, D:8) a +0 robe (26, -5, D:8) 23 bolts (33, -24, D:8) a scroll of noise (54, 1, D:8) a cursed +0 scale mail (54, 2, D:8) a potion of degeneration Level 9 of the Dungeon [Shop] Bitosac's Weapon Shop 20 stones (26 gold) a +2 flail of crushing (223 gold) a +0 hand axe (39 gold) a +0 hand axe (39 gold) a +0 quarterstaff (52 gold) 15 stones (19 gold) 23 stones (29 gold) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (903 gold) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. 6 curare-tipped darts (46 gold) 6 stones (7 gold) 13 bolts (33 gold) a +0 trident (45 gold) a +0 club (13 gold) the +6 morningstar of Gotil {protect, rF+ MP-9 Dex+2} (452 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (-9). (0, 0, D:9) a +0 ring mail (1, -8, D:9) a +0 robe (5, -24, D:9) a +0 dagger a cursed +0 short sword a +0 dagger (8, -20, D:9) a +0 plate armour (20, -26, D:9) a potion of degeneration (26, -16, D:9) a +0 club a +0 club a +0 scale mail a +0 halberd a +0 plate armour (27, -16, D:9) a +0 giant spiked club (32, -5, D:9) a +0 flail (32, -4, D:9) a +0 halberd a +0 plate armour (33, 0, D:9) a +0 club a +0 leather armour (43, -19, D:9) a +0 club a +0 hand axe (45, -19, D:9) a +0 flail a +0 scale mail (47, -28, D:9) 23 arrows (48, -20, D:9) a cursed -2 trident (61, -16, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Piomiugh's Jewellery Boutique an uncursed ring of fire (325 gold) the amulet of Telemem {Reflect rN++ Str-2 Int+6 SH+3} (540 gold) [amulet of reflection] It shields you and reflects attacks. It affects your strength (-2). It affects your intelligence (+6). It greatly protects you from negative energy. It affects your SH (+3). an uncursed ring of stealth (227 gold) a cursed amulet of inaccuracy (26 gold) a +5 ring of slaying (1478 gold) the ring of Jenleh {+Inv MR- MP+9 Str+2 Int+2} (496 gold) [ring of magical power] It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (0, 0, D:10) 13 bolts (7, 6, D:10) 21 arrows (13, 12, D:10) a +0 dagger (still there?) 6 stones (still there?) (13, 13, D:10) a +0 dagger (still there?) Sif Muna's Compendium of Blows and Bruises (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 (16, -6, D:10) a +0 giant club a +0 giant club (18, -7, D:10) 15 arrows (24, 29, D:10) 13 arrows (26, -1, D:10) a +0 long sword (27, -7, D:10) a +0 leather armour (28, 21, D:10) a +0 club (29, -10, D:10) a +0 short sword 11 arrows a +0 shortbow (29, -9, D:10) a +0 trident (29, 29, D:10) a +0 robe a +1 great sword a +0 hand axe a +0 robe a +3 flail 3 large rocks a +0 robe a +0 dagger (30, -10, D:10) a +2 robe of magic resistance a +2 antimagic dagger (31, -11, D:10) 4 arrows (41, -11, D:10) the +0 leather armour "Zoscho Taerch" {Int+2} It affects your intelligence (+2). (58, 7, D:10) a cursed +0 giant club Level 11 of the Dungeon (0, 0, D:11) 3 stones (0, 1, D:11) 2 stones (1, 3, D:11) 3 stones (1, 4, D:11) a stone (8, 7, D:11) a hound skeleton (19, 11, D:11) a +3 morningstar a cursed +0 robe (21, 11, D:11) a cursed +1 flail of protection a +0 robe a +0 short sword (24, 10, D:11) a large rock (24, 11, D:11) a +0 scale mail a +0 dagger (25, 10, D:11) a +0 robe a +0 dagger a +0 mace a +0 robe a +0 dagger (25, 11, D:11) a +0 leather armour a +0 club a +0 leather armour (26, 10, D:11) a +0 leather armour a +0 whip (26, 12, D:11) a +0 robe a +0 dagger (27, 11, D:11) a +0 ring mail a +0 club the Ecumenical Temple