MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -19, D:1) a +0 club (7, -5, D:1) 11 arrows (7, -1, D:1) a +0 club (10, -2, D:1) a +0 ring mail (19, -19, D:1) a +0 club (20, 7, D:1) a +0 club (23, 0, D:1) a +0 club (33, -2, D:1) a +0 club (33, 10, D:1) a +0 club (36, -10, D:1) a +0 whip (36, -2, D:1) a +0 club (37, -11, D:1) a +0 short sword a +0 club (42, -22, D:1) a +0 helmet a +0 club (43, -29, D:1) a +1 short sword of venom (50, -32, D:1) a +0 club (50, -30, D:1) a cursed +0 short sword Level 2 of the Dungeon (14, -27, D:2) a +1 leather armour of magic resistance (25, -22, D:2) a +0 dagger (27, -16, D:2) a +0 club (32, -33, D:2) a +0 club (33, -34, D:2) a cursed -2 dagger (34, -35, D:2) 26 bolts (35, -4, D:2) a +0 club (36, -4, D:2) a +0 club (37, -4, D:2) a cursed -3 club Level 3 of the Dungeon (1, 16, D:3) a +0 club (4, 6, D:3) a +0 hand axe a +0 leather armour (5, 15, D:3) a +0 club (7, -2, D:3) a +0 short sword of speed (8, 13, D:3) a +0 dagger of speed (12, 2, D:3) a +1 short sword of draining (14, 14, D:3) a +0 leather armour a +0 short sword (29, -11, D:3) a +0 dagger (31, 43, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 trident (6, 13, D:4) a +0 leather armour a +0 war axe (9, 1, D:4) the +2 whip of Hiuh {slash, *Corrode +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. It may corrode you when you take damage. (15, 12, D:4) a +0 leather armour a +0 club (17, -4, D:4) 23 arrows (17, 37, D:4) a +0 club (19, 13, D:4) a +2 hand axe of flaming a +0 robe (22, 10, D:4) a +0 dagger of venom (27, 3, D:4) a +0 giant club (29, -8, D:4) a +0 buckler (29, 28, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Yrghup's Antique Weapon Shop a +0 hunting sling (43 gold) a +2 falchion of slicing (478 gold) a +0 battleaxe of chopping (339 gold) a +0 long sword (101 gold) a +0 spear (87 gold) a +0 short sword (87 gold) a +0 dagger (58 gold) a +0 broad axe (116 gold) the +8 hunting sling "Spiderbane" {venom, rF- Int+5 Dex+4} (1760 gold) It poisons the ammo it fires. It affects your intelligence (+5). It affects your dexterity (+4). It makes you vulnerable to fire. the +4 dagger "Morg" {pain, MR+ Int+5} (1394 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 spear (87 gold) a +0 rapier (116 gold) a +2 morningstar of draining (556 gold) a +0 mace (87 gold) (0, 0, D:5) a +0 falchion (6, 11, D:5) a +1 dagger of venom a +0 leather armour (9, 16, D:5) a +0 whip (13, -19, D:5) a +0 ring mail (18, -20, D:5) a +0 hand axe a +0 chain mail (20, -21, D:5) a +0 hand axe a +0 dagger a +0 robe (23, -12, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Jebig's Antique Weapon Shoppe (Shop contents are unknown) (0, 0, D:6) a killer bee corpse a killer bee corpse (2, 2, D:6) a +0 spear (13, 6, D:6) an uncursed staff of wizardry (16, 9, D:6) a +2 dagger of flaming (still there?) a killer bee corpse (still there?) (16, 35, D:6) a +0 leather armour (19, 26, D:6) a +0 spear (19, 27, D:6) a +0 halberd (24, 22, D:6) a +0 dagger a +0 robe an orc skeleton (27, -22, D:6) a +4 long sword a +0 robe (27, 15, D:6) 20 sling bullets (29, -22, D:6) a +3 long sword a cursed +0 robe a +0 hand axe a +0 robe (29, -16, D:6) 14 gold pieces (30, -22, D:6) a +0 trident a +0 robe (32, -14, D:6) 7 gold pieces (36, -16, D:6) a book of Necromancy (37, 27, D:6) a +0 halberd (39, 23, D:6) a +0 giant spiked club the Ecumenical Temple