MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 whip (22, -5, D:1) a +0 club (25, -32, D:1) a +0 whip (25, -10, D:1) a +0 leather armour (27, 14, D:1) 3 tomahawks (28, -25, D:1) a +0 club (29, 13, D:1) a tomahawk (30, 7, D:1) a +0 club (45, -23, D:1) a +0 dagger (53, -29, D:1) 20 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (5, -17, D:2) a frilled lizard skeleton (11, -21, D:2) a +0 club a hobgoblin skeleton (27, -13, D:2) a bat skeleton (34, -26, D:2) a scroll of identify (34, -25, D:2) a +0 club (35, -24, D:2) a +5 club (unseen) (35, -23, D:2) a +0 club (35, -22, D:2) a +0 club (still there?) a goblin corpse (still there?) (39, -25, D:2) a worm corpse (39, -24, D:2) 2 potions of curing