MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 31, D:1) a +0 club (10, 5, D:1) a +0 club (16, 16, D:1) a +0 dagger (24, 18, D:1) a +0 club (28, 16, D:1) 14 arrows (34, 35, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -33, D:2) a +0 club (8, 0, D:2) a +0 club (18, -17, D:2) a +0 club (18, -7, D:2) a +0 long sword (23, -23, D:2) a cursed +0 club (27, -21, D:2) a +0 whip (31, -4, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (12, 12, D:3) an uncursed staff of air (12, 13, D:3) 9 gold pieces (12, 15, D:3) 4 gold pieces (12, 17, D:3) the +1 robe of the Hidden Seas {MR+ rCorr Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (12, 19, D:3) 9 gold pieces (12, 20, D:3) a scroll of magic mapping (19, 1, D:3) a +0 dagger (19, 40, D:3) a +0 leather armour (21, 23, D:3) 23 arrows (29, 24, D:3) a +0 leather armour a +0 dagger (30, 26, D:3) a +0 leather armour a +0 short sword (31, 24, D:3) a +0 club (33, 21, D:3) a +0 dagger (34, 44, D:3) a +0 chain mail a cursed +0 trident (37, 7, D:3) a scroll of noise (43, 16, D:3) a +0 club (44, 11, D:3) a +0 dagger (47, 11, D:3) a +0 mace Level 4 of the Dungeon [Shop] Kegg's Assorted Antiques a +0 trident (56 gold) a +1 helmet of see invisible (264 gold) a +0 scale mail (64 gold) a +1 plate armour of poison resistance (512 gold) a +3 falchion of slicing (344 gold) a +0 robe (11 gold) (0, 0, D:4) a cursed +0 rapier (11, -27, D:4) a +0 leather armour a +0 whip (16, -4, D:4) a +0 spear (23, 16, D:4) a +0 leather armour a +0 short sword (27, 14, D:4) 10 bolts (37, 5, D:4) a scroll of noise Level 5 of the Dungeon [Shop] Irghait's Food Emporium a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) (0, 0, D:5) a +0 dagger the +2 leather armour of the Forgotten Wars {rElec rPois rC- rN+} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (2, 3, D:5) a tomahawk (3, -2, D:5) a +0 falchion (4, 3, D:5) 70 sling bullets a +0 hunting sling a +0 mace (4, 4, D:5) a +1 dagger a +0 robe (4, 6, D:5) a +0 halberd 6 tomahawks a +0 plate armour (4, 24, D:5) a +0 giant club (11, 8, D:5) a +0 flail (12, 18, D:5) a +0 robe (13, 11, D:5) a +0 robe a +0 dagger (18, 15, D:5) 25 arrows (19, 4, D:5) a +0 mace a +0 leather armour (38, 48, D:5) a +0 shield (40, 45, D:5) a +0 robe a +0 dagger (47, 36, D:5) a +0 short sword (47, 41, D:5) a +0 leather armour a +0 war axe (49, 40, D:5) a +0 trident (52, 28, D:5) a +0 leather armour (60, 16, D:5) 3 tomahawks Level 6 of the Dungeon (0, 0, D:6) 9 bolts (5, -33, D:6) a +0 spear (6, -6, D:6) a +0 mace (8, 0, D:6) a +0 dagger (13, -18, D:6) a +0 dagger (16, -35, D:6) a +0 long sword (17, 6, D:6) a +0 mace (17, 7, D:6) a +0 hand axe (20, 11, D:6) a +0 robe (29, -26, D:6) 26 sling bullets (41, -9, D:6) a +0 dagger Level 7 of the Dungeon (2, 4, D:7) 15 bolts (7, -11, D:7) a potion of degeneration (15, -31, D:7) a +0 dagger a +0 leather armour (24, -30, D:7) a +0 trident (35, -17, D:7) a hound corpse (skeletalised by now) (38, -3, D:7) 3 javelins (41, -5, D:7) a +0 hand axe (46, -20, D:7) a +0 trident an exploding tomahawk a +0 leather armour (47, -19, D:7) a +0 falchion (51, -18, D:7) a +0 plate armour