MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (9, -4, D:1) a +0 leather armour (9, 7, D:1) a +0 helmet (11, 16, D:1) a cursed +0 short sword (18, 21, D:1) a cursed +0 scale mail (22, 4, D:1) 12 bolts (24, 23, D:1) a +0 club (29, 5, D:1) 25 arrows (30, -4, D:1) a +0 dagger (31, 7, D:1) 3 needles of sleeping (34, 24, D:1) a +0 dagger (36, 33, D:1) a +0 ring mail (37, 10, D:1) 21 bolts (37, 15, D:1) a bat skeleton (38, 19, D:1) a +0 robe (39, 0, D:1) a +0 hand axe (40, 17, D:1) a +0 hand axe (41, 34, D:1) a +0 dagger (43, 2, D:1) a +0 short sword (50, 21, D:1) a bat corpse (skeletalised by now) (51, 3, D:1) a cursed +0 ring mail (51, 5, D:1) a cursed -2 club (52, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (12, -11, D:2) a leopard gecko corpse (12, -10, D:2) a +0 whip (17, 2, D:2) a potion of heal wounds (27, -13, D:2) a +0 leather armour (unseen) (33, -16, D:2) a +0 club