MirrMurr Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (5, -40, D:1) a +0 robe (21, -41, D:1) a +0 club (23, -33, D:1) a +0 dagger (50, -13, D:1) a +0 mace (52, -18, D:1) a +0 mace (56, -58, D:1) a +0 buckler (58, -53, D:1) a +0 ring mail (63, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of remove curse (3, -5, D:2) an uncursed amulet of guardian spirit (8, 18, D:2) a +0 short sword (15, 46, D:2) a +0 hand axe (20, 26, D:2) a +0 whip (27, 41, D:2) 18 arrows (34, 1, D:2) a +0 club (37, 1, D:2) a cursed +0 leather armour (38, 42, D:2) a +0 club (53, 9, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +2 chain mail of poison resistance a +0 flail (7, 7, D:3) a +0 crystal plate armour (17, 7, D:3) a +0 short sword a +0 leather armour (18, 4, D:3) a +0 club (18, 6, D:3) a +0 dagger a +0 dagger a +0 dagger a +0 leather armour (18, 7, D:3) a +0 flail (18, 17, D:3) a +0 robe (20, 37, D:3) 14 arrows (26, 17, D:3) a +0 quarterstaff (28, 2, D:3) a +0 dagger a +0 robe (30, 1, D:3) a cursed +0 robe a +0 dagger (31, 3, D:3) a cursed +0 club (44, -3, D:3) a +0 robe Level 4 of the Dungeon [Shop] Zaufaun's Weapon Shoppe a +1 hand crossbow of velocity (146 gold) a +0 spear (36 gold) a +0 hunting sling (18 gold) a +0 whip (30 gold) a +0 halberd (48 gold) 26 arrows (62 gold) a +3 hand axe of chopping (258 gold) the +4 whip of Saltpetre {elec, rPois rF+++ MR+ Stlth-} (919 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. a +7 vampiric glaive (678 gold) 9 arrows (21 gold) a +0 club (12 gold) [Shop] Tyastrut's Assorted Antiques a potion of agility (108 gold) a scarf of spirit shield (243 gold) a scroll of teleportation (81 gold) a wand of acid (9) (702 gold) a +1 shortbow of flaming (334 gold) a +0 trident (94 gold) a +1 leather armour of cold resistance (378 gold) a scroll of fog (54 gold) [Shop] Sumesch's Armour Emporium a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 plate armour (299 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) (0, 0, D:4) 10 sling bullets (2, 17, D:4) a +1 war axe of electrocution (11, 19, D:4) a +0 ring mail (36, 30, D:4) a +0 club (38, 28, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a cursed +0 robe a +0 dagger (3, -15, D:5) a +0 short sword (4, -7, D:5) a +0 chain mail a +0 hand axe (4, -6, D:5) a +0 robe a +0 dagger (4, -5, D:5) a +0 club (13, -14, D:5) a +0 leather armour (19, -15, D:5) a +0 robe a +0 dire flail (20, 7, D:5) a +0 falchion (23, -26, D:5) a +0 club (26, 10, D:5) a +2 dagger of venom (30, -8, D:5) 10 arrows (35, -10, D:5) 24 arrows (36, -16, D:5) a +0 rapier (36, -14, D:5) a +0 robe Level 6 of the Dungeon [Shop] Qookk's General Store an uncursed ring of ice (325 gold) the cursed +1 war axe of Etyun {speed, Str+3 SInv} (390 gold) Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you see invisible. It has a curse placed upon it. +2 gold dragon scales (1196 gold) a scroll of fog (26 gold) a +2 scale mail of magic resistance (273 gold) a scroll of summoning (123 gold) a +0 hand crossbow (45 gold) a scroll of magic mapping (45 gold) a wand of scattershot (3) (273 gold) a ration (65 gold) 10 stones (13 gold) (5, 9, D:6) 22 arrows a +0 shortbow (6, 9, D:6) an arrow (8, 10, D:6) 5 arrows (9, -19, D:6) a +0 battleaxe (12, 19, D:6) a +0 mace of draining (18, 31, D:6) 23 arrows (19, 29, D:6) a +0 spear (20, -18, D:6) a +0 leather armour (23, -17, D:6) a +0 mace (23, -16, D:6) a +0 robe a +0 dagger (24, -17, D:6) a +0 leather armour a +0 chain mail a +0 club a +0 club (25, -17, D:6) a +0 halberd a +0 robe (25, 24, D:6) a +0 morningstar a +0 shortbow 15 arrows (26, -21, D:6) a +0 chain mail (27, -14, D:6) a +0 dagger (28, 25, D:6) an arrow (29, 27, D:6) a +0 robe (30, 26, D:6) 2 arrows (35, 5, D:6) a +0 hunting sling Level 7 of the Dungeon (7, -5, D:7) the +7 bardiche "Maerr" {elec, rElec Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. (8, -27, D:7) a +0 halberd (8, -17, D:7) a cursed -2 mace (18, 7, D:7) a +0 animal skin (20, 8, D:7) a +0 robe (20, 9, D:7) a +0 giant club (21, -6, D:7) 22 arrows (27, -26, D:7) a +0 robe (28, -5, D:7) a +0 spear (29, -6, D:7) a +0 whip (30, -6, D:7) a cursed -3 flail (30, -5, D:7) a +0 spear a +0 scale mail (31, -6, D:7) a +0 club (33, -10, D:7) a +0 giant club (37, -14, D:7) a +0 mace (39, -14, D:7) a +0 spear a +0 robe a +0 whip (39, -13, D:7) a +0 mace (40, -23, D:7) 5 arrows (41, -13, D:7) a +0 giant spiked club (43, -13, D:7) a +0 club (43, 9, D:7) 7 potions of degeneration an uncursed amulet of the gourmand (48, -17, D:7) 17 arrows (52, -15, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 spear (17, 15, D:8) an uncursed amulet of guardian spirit (21, -9, D:8) a +0 dagger (23, -4, D:8) a +0 troll leather armour (24, -15, D:8) a tomahawk (29, 0, D:8) a +0 club (30, 1, D:8) a +2 flail of protection (31, 3, D:8) a +0 club (34, -6, D:8) a +0 ring mail a +0 hand axe (34, -5, D:8) a +0 hand axe (35, -5, D:8) a +0 rapier a +0 dagger (36, -3, D:8) a +0 chain mail a +0 short sword (36, 3, D:8) a +0 robe a +0 dagger (37, -3, D:8) a tomahawk a +0 whip (37, -2, D:8) a +0 robe a +0 dagger (37, 3, D:8) a +0 club (38, -23, D:8) a scarf of spirit shield (38, 0, D:8) a +0 giant spiked club a +0 giant club (38, 3, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 22 bolts (4, 18, D:9) a +0 war axe a +0 leather armour (5, 18, D:9) a +0 dagger a +0 robe (6, 17, D:9) a +0 dagger a +0 scale mail (6, 18, D:9) a +0 dagger (12, -2, D:9) a cursed +0 war axe (13, 15, D:9) a scroll of random uselessness a scroll of noise (13, 20, D:9) a +0 robe (13, 26, D:9) a +0 triple sword (14, 6, D:9) a +0 glaive (18, 14, D:9) a +0 robe (27, 25, D:9) a +0 dagger (28, -8, D:9) a +0 hunting sling (29, 25, D:9) a +0 short sword (29, 26, D:9) a +0 dagger (30, 24, D:9) a +0 whip (36, 27, D:9) 22 arrows (38, 15, D:9) a +0 giant club (47, 6, D:9) a +0 dagger (51, 4, D:9) a +0 dagger (54, -15, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 3 arrows (1, -5, D:10) an arrow (1, -4, D:10) an arrow (1, -3, D:10) an arrow (2, -15, D:10) a +0 scale mail (2, -7, D:10) a cursed +0 shortbow 11 arrows (3, -15, D:10) a +0 robe (3, 3, D:10) a +0 long sword (18, -19, D:10) a +2 buckler (21, -6, D:10) a tomahawk a +0 dagger a +0 hand axe a +0 flail a +0 giant spiked club a +0 giant club (22, -8, D:10) a tomahawk (22, 2, D:10) a +0 scale mail (23, -10, D:10) a +0 robe a cursed -3 dagger (26, -19, D:10) 23 bolts Level 11 of the Dungeon (0, 0, D:11) a +3 falchion a +0 robe a +0 great sword a +0 robe (0, 1, D:11) a cursed +0 great sword a +0 robe a +0 dagger a +0 scale mail (0, 2, D:11) a cursed +0 spear a +0 robe a cursed -1 halberd a +0 robe (0, 50, D:11) a +0 hand axe (still there?) a +0 flail (still there?) (2, 12, D:11) a bullfrog skeleton the Ecumenical Temple