MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, 5, D:1) a +0 dagger (19, 5, D:1) a +0 short sword (22, -6, D:1) a +0 dagger (32, 10, D:1) a +0 ring mail (35, 23, D:1) a +0 dagger (50, 27, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace (41, -35, D:2) a +0 hand axe (42, -36, D:2) a +0 scale mail a +0 short sword (46, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, 1, D:3) a +0 dagger (10, 11, D:3) a +0 long sword (14, 7, D:3) a +2 robe (16, 5, D:3) a +0 trident (17, 20, D:3) a +0 mace (28, 33, D:3) a +0 short sword (32, 36, D:3) a +0 mace (39, 20, D:3) a +0 dagger (43, 19, D:3) a cursed -3 whip (50, 21, D:3) a +0 club (50, 23, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (3, -24, D:4) 21 arrows (4, -4, D:4) a cursed +0 pair of gloves (6, -17, D:4) a +0 short sword a +0 short sword (7, -17, D:4) a +0 robe (8, -20, D:4) a +0 leather armour a +0 club (8, -18, D:4) a +0 hand axe a +0 scale mail (8, -2, D:4) a +0 robe (14, 0, D:4) a +0 whip a +0 halberd (16, 6, D:4) a +0 flail (34, -21, D:4) 18 arrows (44, -20, D:4) a +0 giant club (48, -8, D:4) a +0 rapier (51, -20, D:4) 32 arrows Level 5 of the Dungeon (8, 14, D:5) an uncursed ring of see invisible (15, -2, D:5) a +0 ring mail (15, -1, D:5) a +0 club (16, -7, D:5) a +0 leather armour (17, 14, D:5) a +0 trident (18, 14, D:5) a cursed -2 short sword a +0 dagger a +0 dagger a +0 robe (23, 9, D:5) a +0 chain mail (28, 15, D:5) a +0 hand axe a +0 leather armour (38, -8, D:5) a +0 leather armour (38, 1, D:5) a scroll of random uselessness (51, -8, D:5) a +0 glaive of flaming a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger of protection (13, -25, D:6) a +0 war axe (13, 12, D:6) a +0 falchion a +0 leather armour (19, -19, D:6) a +0 giant spiked club (20, -28, D:6) an uncursed staff of wizardry (22, 13, D:6) a +0 whip (31, -22, D:6) a +0 short sword (34, -4, D:6) a book of Maledictions (46, -24, D:6) a +0 long sword Level 7 of the Dungeon (5, 16, D:7) a cursed -3 giant club (8, 6, D:7) a +0 robe (8, 20, D:7) a +0 plate armour (9, 7, D:7) a +0 giant club (12, -5, D:7) a +0 rapier (14, -19, D:7) 15 arrows (14, 6, D:7) a +0 club (15, 2, D:7) a +0 dagger (18, -14, D:7) an arrow (18, -11, D:7) an arrow (21, -14, D:7) 18 arrows a +0 shortbow (33, 18, D:7) a +0 giant club (38, 8, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 flail (1, 56, D:8) a +1 trident of venom (18, 62, D:8) a cursed -2 giant spiked club a cursed -1 giant club (19, 26, D:8) a +0 robe (19, 27, D:8) a +0 ring mail (20, 60, D:8) a +0 plate armour of cold resistance (38, 48, D:8) a +0 club (41, 30, D:8) a +0 short sword (41, 39, D:8) a +0 flail a +0 leather armour (42, 36, D:8) a +0 club (43, 30, D:8) a +0 hand axe (44, 35, D:8) a +0 whip (46, 50, D:8) a +2 short sword of venom (49, 50, D:8) a +0 hand axe a +0 flail a +0 ring mail a +0 club a +0 leather armour (50, 50, D:8) a +0 vampiric war axe a +0 spear (50, 51, D:8) a +0 spear (55, 23, D:8) 21 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour (4, -17, D:9) a +0 battleaxe (16, -7, D:9) a +0 chain mail (20, -22, D:9) a cursed +0 giant club (20, -21, D:9) a +0 dire flail (23, -14, D:9) a +0 giant club (27, -6, D:9) a +0 dagger (28, -38, D:9) 16 arrows (28, -9, D:9) a +0 robe (29, -39, D:9) a +0 helmet (30, -21, D:9) a +0 giant club (31, -21, D:9) 3 large rocks (31, -5, D:9) 13 arrows (32, -20, D:9) a +0 giant club (32, 8, D:9) a +0 giant club a cursed -1 giant club (34, -22, D:9) a scroll of noise (34, -16, D:9) a +0 giant club a +0 giant club (42, -36, D:9) a +0 giant spiked club (42, -13, D:9) an uncursed amulet of harm the +0 short sword "Suhetysm" {venom, MR+++ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (43, -23, D:9) 2 large rocks (45, -21, D:9) 15 arrows Level 10 of the Dungeon (9, -3, D:10) 3 potions of flight (14, -12, D:10) 2 arrows (23, -16, D:10) a +0 shortbow 19 arrows (24, -48, D:10) a +2 rapier of venom (35, 0, D:10) a +0 scale mail (37, -3, D:10) a +0 robe a +0 dagger (46, -10, D:10) a +0 scale mail (48, -32, D:10) a +0 robe (54, -21, D:10) a +0 giant club (54, -20, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +2 shortbow of freezing (0, 1, D:11) a +0 troll leather armour a +2 robe of cold resistance (1, 24, D:11) a +0 scale mail (9, -1, D:11) a +0 club (12, 3, D:11) a +0 giant spiked club (16, -2, D:11) a +0 quarterstaff (20, 29, D:11) a +0 short sword (20, 30, D:11) a +0 club a +0 dagger a +0 robe (23, -16, D:11) a +0 giant spiked club (25, -5, D:11) a +0 falchion (43, 21, D:11) a +0 leather armour (43, 22, D:11) a +0 dagger (44, 20, D:11) a +0 flail a cursed +0 chain mail (44, 22, D:11) a +0 dagger a +0 robe (45, 6, D:11) a +0 giant club a +0 giant spiked club (46, -19, D:11) a +0 short sword of flaming a +0 cloak Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (8, -7, D:12) a +1 dagger of draining (9, -9, D:12) a +0 club (10, 6, D:12) a +0 robe (12, -11, D:12) a +0 dagger (13, 6, D:12) a +0 glaive (15, 1, D:12) a +0 dagger (16, -13, D:12) a cursed +0 leather armour (17, 6, D:12) a +0 giant club (19, -19, D:12) a +0 dagger (19, 9, D:12) a +0 dagger (20, 8, D:12) a +0 dagger (21, 8, D:12) a +0 flail (28, -10, D:12) a +0 mace (32, 8, D:12) a +0 club a +0 ring mail (33, -9, D:12) a +0 short sword (33, -6, D:12) a +0 mace a +0 leather armour (33, 4, D:12) a cursed -1 ring mail (34, -7, D:12) a +0 mace a +0 chain mail (34, -6, D:12) a +0 dagger (34, 8, D:12) a +0 shortbow 23 arrows (35, -4, D:12) a +0 mace a +0 plate armour a +0 falchion a +0 leather armour (35, -3, D:12) a +0 hand axe a +0 scale mail (40, 12, D:12) a +1 double sword of electrocution a +0 shortbow 8 arrows (41, -20, D:12) a +0 leather armour (43, -3, D:12) a +0 mace (44, 12, D:12) an arrow (45, 13, D:12) an arrow (46, 12, D:12) a +0 shortbow 22 arrows (47, -5, D:12) 4 large rocks (50, -15, D:12) a +0 long sword a +0 chain mail (50, -5, D:12) a +0 leather armour (50, 30, D:12) a +0 mace (57, 28, D:12) the +5 mace "Bealew" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). Level 13 of the Dungeon (0, 0, D:13) an arrow (1, -2, D:13) a cursed -1 shortbow 22 arrows (6, -5, D:13) a shapeshifter corpse (11, -7, D:13) a cursed +0 rapier the +3 ring mail "Eclieh" {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (11, -1, D:13) a +1 dagger of venom (12, 0, D:13) a +0 giant spiked club a cursed -1 giant club (16, -11, D:13) a +4 mace (16, 12, D:13) 4 tomahawks (17, -6, D:13) an arrow (18, -13, D:13) 2 arrows (18, -10, D:13) an arrow (23, 26, D:13) a +0 leather armour (30, 0, D:13) a book of Flames (33, 30, D:13) a komodo dragon corpse (skeletalised by now) (34, 18, D:13) a book of Frost (36, 5, D:13) a +0 dagger a +0 robe (39, 33, D:13) a hound corpse (skeletalised by now) (40, -2, D:13) a Young Poisoner's Handbook (44, -4, D:13) a +0 long sword (44, 25, D:13) a +0 robe (49, -3, D:13) a +0 trident a +0 chain mail (51, 1, D:13) a +0 dagger a +0 robe (53, -7, D:13) a +0 giant club (56, 38, D:13) 2 potions of blood (61, 6, D:13) 2 arrows (62, 6, D:13) 4 arrows (63, 6, D:13) a +0 shortbow a +0 longbow 20 arrows (64, 6, D:13) a +0 shortbow 20 arrows (64, 7, D:13) a +0 shortbow 14 arrows (64, 8, D:13) a +0 shortbow 8 arrows (65, 5, D:13) a +0 shortbow 14 arrows (67, 0, D:13) an arrow Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 falchion (2, -7, Lair:1) 11 arrows (13, 0, Lair:1) a +0 dagger (42, -9, Lair:1) 12 arrows (43, -22, Lair:1) a +0 chain mail (44, -20, Lair:1) a book of Clouds Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 quarterstaff (6, 32, Lair:2) a +0 rapier (10, 34, Lair:2) a +0 long sword (17, -4, Lair:2) an uncursed amulet of harm (32, 35, Lair:2) a +0 whip of electrocution (40, 32, Lair:2) a scarf of spirit shield (41, 53, Lair:2) a scroll of torment (43, 50, Lair:2) a +0 robe (47, 13, Lair:2) 8 javelins (50, 15, Lair:2) a +2 dagger (57, 46, Lair:2) a cursed +0 scale mail (58, 25, Lair:2) a +0 cloak (67, 12, Lair:2) a +0 large shield Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 pair of gloves (6, -20, Lair:3) a +0 flail (7, 13, Lair:3) a +0 dagger (33, 3, Lair:3) a +2 troll leather armour {Snorg} (37, -25, Lair:3) a +0 scimitar (43, 2, Lair:3) a +0 shortbow Level 4 of the Lair of Beasts (15, 4, Lair:4) a +0 ring mail (31, -11, Lair:4) +0 steam dragon scales (34, 17, Lair:4) a +1 quarterstaff of crushing (47, -6, Lair:4) a +1 falchion of slicing (53, 1, Lair:4) 7 needles of sleeping (56, 14, Lair:4) +0 steam dragon scales Level 5 of the Lair of Beasts (0, 0, Lair:5) 26 arrows (4, 2, Lair:5) a +0 quarterstaff (14, -6, Lair:5) a +0 scimitar (15, 28, Lair:5) a +0 robe of magic resistance (16, -6, Lair:5) the Tome of Enchanting Combat Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 e - Venom Bolt Conjuration/Poison 5 a book of Frost Paloal's Disquisition on Shifting Battle Magic Spells Type Level a - Beastly Appendage Transmutation 1 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Sticks to Snakes Transmutation 2 e - Static Discharge Conjuration/Air 3 f - Force Lance Conjuration/Translocation 4 g - Hydra Form Transmutation 6 a book of Minor Magic a book of Cantrips a book of Flames a book of Conjurations (17, 27, Lair:5) 2 scrolls of amnesia (33, -14, Lair:5) a scroll of noise (43, 4, Lair:5) a scroll of torment (73, 5, Lair:5) a scroll of amnesia Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 halberd (4, 16, Lair:6) a +0 cloak (19, -10, Lair:6) a +0 hand axe (20, -11, Lair:6) an uncursed staff of cold (21, -11, Lair:6) an uncursed ring of wizardry (22, -11, Lair:6) a +0 hand axe of flaming (25, 22, Lair:6) 13 arrows (26, -15, Lair:6) a +2 morningstar of pain (31, -12, Lair:6) a cursed -2 mace (32, -13, Lair:6) a +0 flail (45, -1, Lair:6) a +0 spear (46, -20, Lair:6) a +0 scale mail