MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 26, D:1) a +0 plate armour (3, 49, D:1) a +2 buckler (4, 23, D:1) a cursed -2 dagger (7, 8, D:1) a +0 club (12, 7, D:1) a +0 leather armour (15, 43, D:1) a +0 whip (19, 5, D:1) a +0 hand axe (19, 17, D:1) a +0 short sword (22, 23, D:1) a +0 short sword (23, 11, D:1) 27 sling bullets (24, 11, D:1) a +0 helmet (27, 13, D:1) a +0 club (30, 27, D:1) a +0 robe (30, 38, D:1) a +0 short sword (31, 21, D:1) a +0 hand axe (35, 24, D:1) a +0 club (50, 25, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 5, D:2) a +0 dagger (3, 16, D:2) a +0 short sword (11, 6, D:2) a +1 dagger of venom (21, 30, D:2) a +0 short sword a +0 ring mail (21, 36, D:2) a cursed -1 robe (22, 30, D:2) a +0 club (28, 9, D:2) a +0 club (39, 5, D:2) 2 potions of degeneration (39, 6, D:2) a +0 robe a +3 dagger of speed (39, 25, D:2) 20 sling bullets (40, 23, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 0, D:3) a +0 whip (2, 4, D:3) a +0 club (3, 2, D:3) a +0 leather armour (12, 18, D:3) a +0 short sword (16, 1, D:3) a cursed -1 dagger (17, 28, D:3) 14 gold pieces (20, 23, D:3) a +0 hunting sling (23, 39, D:3) a +0 club (26, -1, D:3) a cursed -1 club (26, 28, D:3) a +0 falchion a +0 ring mail (27, 27, D:3) a +0 dagger (30, 1, D:3) a +0 ring mail (40, 18, D:3) a +0 club (43, 13, D:3) a +0 dagger (60, 5, D:3) a potion of degeneration Level 4 of the Dungeon (4, 11, D:4) 6 arrows (15, -6, D:4) a +0 broad axe (20, 11, D:4) a +0 club a +0 dagger a +0 robe (21, 10, D:4) a +0 dagger a +0 robe (21, 12, D:4) a +0 chain mail a +0 dagger Level 5 of the Dungeon (0, 0, D:5) the +1 mace of Ujegret {crush, rElec rC++ Str-3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+4). It greatly protects you from cold. It insulates you from electricity. (17, 2, D:5) a +0 robe (22, -20, D:5) the +7 war axe of Spores {drain, MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. Elyvilon disapproves of the use of such an item. (23, -7, D:5) a +0 buckler (30, 15, D:5) a cursed -3 flail (31, 15, D:5) a +0 dagger a +0 robe a +0 falchion (39, 2, D:5) a cursed -1 club (42, 8, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 whip (0, 1, D:6) a +0 whip (6, -10, D:6) a +0 giant club (8, -10, D:6) a +0 halberd (17, 13, D:6) a +0 ring mail (18, -10, D:6) a +0 club (24, 13, D:6) a +0 hand axe (30, -11, D:6) a +0 flail (30, -9, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a ration (17, 21, D:7) a +0 flail (22, 20, D:7) a +0 leather armour (22, 21, D:7) a +0 mace of draining