MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (24, 43, D:1) a +0 short sword (30, 36, D:1) a +0 club (36, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a kobold skeleton (4, 17, D:2) a +0 whip (8, 12, D:2) a +0 ring mail (9, -4, D:2) a +0 dagger (23, 32, D:2) a +0 club (31, 34, D:2) a +0 club (38, 23, D:2) 11 arrows (39, -1, D:2) a +0 club (42, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a potion of curing (2, -7, D:3) a +0 club a kobold corpse (skeletalised by now) (2, -2, D:3) a potion of might (3, -8, D:3) a stone (3, -7, D:3) a +0 mace (35, -7, D:3) a leopard gecko skeleton (36, -9, D:3) a stone (37, -9, D:3) a stone (38, -7, D:3) a +0 dagger (unseen) (40, -7, D:3) a +0 hand axe (unseen) (40, -6, D:3) a +0 dagger (unseen) (42, -12, D:3) a +0 club