MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (7, 1, D:1) a +0 robe (12, -11, D:1) a +0 club (16, -13, D:1) a +0 dagger (19, -34, D:1) a +0 club (28, -21, D:1) a +0 animal skin (36, -38, D:1) 4 fruits (60, -3, D:1) 19 arrows Level 2 of the Dungeon (4, 39, D:2) a +0 dagger (4, 40, D:2) a +0 club (4, 42, D:2) a +0 club (13, 16, D:2) 21 bolts (20, 1, D:2) 3 needles of sleeping (24, 22, D:2) a +0 spear (29, 43, D:2) a +0 club (32, 31, D:2) a +0 hand axe (36, 44, D:2) a +0 club (38, 14, D:2) a +0 short sword (40, 21, D:2) a +0 ring mail (40, 29, D:2) a +0 short sword (41, 50, D:2) a +0 flail (45, 40, D:2) a +1 trident of protection a +0 scale mail (50, 33, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 7 tomahawks (2, 2, D:3) a +0 dagger a +0 ring mail (3, 17, D:3) an uncursed ring of wizardry (9, -11, D:3) 7 bolts (9, 19, D:3) a +0 club (17, 12, D:3) a cursed +0 club (18, -13, D:3) a +0 club (20, 17, D:3) 11 bolts (21, 5, D:3) a +0 leather armour (23, 16, D:3) a +0 robe (24, -1, D:3) a +0 falchion (24, 1, D:3) a cursed -2 club a +1 flail of protection (24, 22, D:3) a +0 spear (25, -16, D:3) a +0 dagger a poisoned tomahawk (25, 34, D:3) a cursed -2 leather armour (31, -15, D:3) 3 poisoned tomahawks (31, 22, D:3) a +0 dagger a cursed +0 robe (31, 24, D:3) a +1 short sword of draining (33, 23, D:3) a +0 short sword (35, 22, D:3) a +0 short sword a +0 leather armour of positive energy (36, 22, D:3) a +0 whip of electrocution a +0 flail (40, 11, D:3) a +0 dagger a +0 hunting sling a +0 ring mail a +0 hand axe a +0 dagger a +0 robe (40, 12, D:3) 2 tomahawks (43, 24, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, 13, D:4) 24 arrows (4, -2, D:4) a +0 robe (7, 23, D:4) a +0 giant club (24, 3, D:4) a +0 dagger (38, 12, D:4) an uncursed amulet of inaccuracy an uncursed amulet of harm Level 5 of the Dungeon (0, 0, D:5) a +0 club (4, 12, D:5) a +0 mace a +0 scale mail (4, 13, D:5) a +0 dagger a +0 robe a +0 long sword a +0 shortbow 17 arrows (5, 35, D:5) a +0 leather armour (9, 27, D:5) a +0 shortbow 13 arrows a +0 robe (14, -1, D:5) a +0 whip (14, 0, D:5) a +0 dagger (15, 26, D:5) 4 arrows (16, 33, D:5) a +2 whip of flaming a +0 robe (18, 25, D:5) a +0 animal skin a +0 animal skin (24, 24, D:5) a +0 giant club (25, 29, D:5) a +0 rapier (25, 33, D:5) a +0 war axe (25, 35, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 leather armour (20, 23, D:6) a +0 robe (21, 25, D:6) a +0 robe (22, 10, D:6) a +0 ring mail (26, 10, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (28, 10, D:6) a cursed -1 quarterstaff (36, 16, D:6) a +0 dagger a +0 robe (37, 20, D:6) a +0 hand axe a +0 quarterstaff (37, 22, D:6) a +0 short sword a +0 leather armour (43, 15, D:6) a scroll of random uselessness Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 leather armour a +0 leather armour a +0 hand axe (0, 1, D:7) a +0 dagger (1, 0, D:7) a +0 dagger (1, 1, D:7) a +0 chain mail a +0 hand axe (18, 17, D:7) a +0 robe (22, 12, D:7) a +0 ring mail (29, -5, D:7) a +0 robe (33, -9, D:7) a +0 dagger a +0 robe (41, 0, D:7) 15 gold pieces (41, 1, D:7) 3 gold pieces (41, 2, D:7) 23 gold pieces (41, 3, D:7) 16 gold pieces (41, 4, D:7) 10 gold pieces (41, 8, D:7) 17 gold pieces (41, 9, D:7) 12 gold pieces (41, 10, D:7) a meat ration (41, 11, D:7) 14 gold pieces (41, 12, D:7) 12 gold pieces (42, 1, D:7) 6 poisoned needles (42, 2, D:7) a +0 chain mail of fire resistance (42, 3, D:7) a +4 ring of dexterity (42, 9, D:7) 2 fruits (42, 10, D:7) the amulet of Midwinter {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (42, 11, D:7) a royal jelly (45, 16, D:7) a +0 shortbow 15 arrows (46, 0, D:7) a +0 pair of boots (48, 15, D:7) 5 arrows (52, 6, D:7) a cursed +0 leather armour (58, 20, D:7) 13 arrows Level 8 of the Dungeon (0, 0, D:8) 10 arrows (3, -48, D:8) a +0 short sword a +0 scale mail (12, -27, D:8) a +0 ring mail a +0 club (12, -9, D:8) a +0 ring mail a +0 hand axe (13, -27, D:8) a +2 robe of positive energy a +0 dagger (15, -24, D:8) a +0 falchion (16, -48, D:8) an arrow (16, -44, D:8) an arrow (16, -43, D:8) 6 arrows a +0 hand axe a +0 hand axe a cursed +0 leather armour a +0 dagger (16, -42, D:8) 4 tomahawks (16, -41, D:8) 17 arrows a +0 shortbow (16, -21, D:8) a +0 flail (17, -43, D:8) a +0 hand axe a +0 leather armour a +0 flail a +0 leather armour a +0 short sword (17, -9, D:8) a +0 flail (18, -44, D:8) a scroll of noise (20, -45, D:8) a +0 dagger a +0 leather armour (22, -43, D:8) a +0 whip a +0 leather armour (25, -15, D:8) a cursed -2 robe a +0 dagger (26, -39, D:8) a cursed -2 flail (27, -44, D:8) a +0 leather armour a +0 trident (27, -34, D:8) a +0 short sword (28, -34, D:8) a +0 giant club (30, -15, D:8) a +0 club a +0 flail a +0 dagger a +0 robe a +0 club a +0 mace a +0 chain mail (35, -15, D:8) a +0 dagger a +0 robe (37, -18, D:8) a +1 shortbow of velocity (37, -14, D:8) a +0 giant spiked club a +0 giant spiked club (39, -20, D:8) a +0 short sword a +0 leather armour (45, -21, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 troll leather armour (0, 3, D:9) a +1 dagger of freezing (1, 2, D:9) a +0 whip (2, -16, D:9) a +0 giant spiked club (9, -32, D:9) a +0 war axe (23, 2, D:9) a +0 flail a +0 ring mail of cold resistance (24, 1, D:9) a +0 trident (26, -33, D:9) a +0 mace (26, 1, D:9) a +0 glaive a +0 chain mail (27, -15, D:9) a +0 giant club a +0 giant club a +0 flail a +0 chain mail (27, 0, D:9) a +0 whip a +0 club a +0 scale mail (28, -33, D:9) a +0 flail (29, -30, D:9) a +0 blowgun (29, -13, D:9) a +0 dagger a +0 leather armour (33, -21, D:9) a +0 giant spiked club (34, 7, D:9) a +0 spear (35, -12, D:9) a +0 club (39, 17, D:9) a +0 falchion (48, 19, D:9) a +0 scale mail (50, -27, D:9) a +0 long sword (50, -6, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (23, 20, D:10) a +0 hand axe (25, 26, D:10) a +0 chain mail a +0 war axe (28, 39, D:10) 4 javelins a +2 chain mail of positive energy (29, 27, D:10) a +0 flail (29, 38, D:10) a +0 mace a javelin (31, 5, D:10) a wand of polymorph (6/24) (32, 51, D:10) a +0 dagger a +0 robe (33, 52, D:10) a +0 dagger a +0 robe (34, 52, D:10) a +0 flail (36, 25, D:10) a +1 robe of cold resistance a +0 quarterstaff of freezing (37, 6, D:10) a +0 shortbow 28 arrows (37, 7, D:10) a +0 shortbow 21 arrows (37, 10, D:10) 4 arrows (37, 12, D:10) 3 arrows (37, 13, D:10) an arrow (37, 37, D:10) a +1 long sword of electrocution (37, 41, D:10) a +4 demon trident of flaming (44, 19, D:10) the +6 hand axe "Pacudiux" {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. (45, 41, D:10) 7 tomahawks (46, 27, D:10) 4 potions of brilliance (48, 15, D:10) a +0 dagger (48, 45, D:10) 6 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 scimitar (4, -44, D:11) the ring of Zanumubb {Fire -Tele MP+9 Int+3 Stlth+} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It prevents most forms of teleportation. It makes you more stealthy. (5, -47, D:11) a cursed -2 dagger (10, -60, D:11) a +0 dagger a +2 robe of resistance (10, -47, D:11) a +0 great sword (11, -26, D:11) a +0 dagger (14, -13, D:11) a +0 chain mail (20, -23, D:11) a +0 club a cursed +0 leather armour (21, -26, D:11) a +0 mace (42, -56, D:11) a +2 morningstar a +0 robe (43, -56, D:11) a +4 halberd a +0 robe (43, -40, D:11) a +0 chain mail (45, -56, D:11) a cursed +0 trident a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 dagger (0, 5, D:12) a +0 short sword (0, 6, D:12) a +0 short sword a +0 glaive (0, 7, D:12) a +0 chain mail a +0 halberd (0, 10, D:12) a +0 blowgun (2, 15, D:12) a +0 short sword (9, -2, D:12) a +0 trident (16, 3, D:12) a +0 shortbow (21, -12, D:12) a +2 short sword of freezing a +0 ring mail (24, 5, D:12) a wand of polymorph (10/24) (27, 4, D:12) an arrow (27, 5, D:12) 4 arrows (27, 9, D:12) a +0 shortbow 6 arrows (29, 11, D:12) a +0 flail (35, -4, D:12) a +0 dire flail a +0 chain mail (43, -10, D:12) a +0 mace (43, 10, D:12) 15 bolts (48, -10, D:12) a +0 war axe a cursed +0 ring mail (49, -9, D:12) a +0 leather armour (49, -8, D:12) a +0 whip a +0 leather armour Level 13 of the Dungeon (0, 0, D:13) a +4 scimitar of flaming (5, 21, D:13) an uncursed ring of magical power (15, 27, D:13) a +1 long sword of electrocution (35, -1, D:13) 13 arrows a +0 shortbow (35, 0, D:13) 5 arrows (35, 5, D:13) a cursed +0 pair of boots (35, 27, D:13) a +0 leather armour (36, -12, D:13) a +0 club (37, -20, D:13) a +0 quarterstaff (37, -19, D:13) a +0 club (37, -14, D:13) 3 large rocks (37, -12, D:13) a +0 club (38, -9, D:13) 6 large rocks (38, 15, D:13) a bolt (39, 5, D:13) a +0 scale mail (40, -20, D:13) a +0 club (40, 13, D:13) a +0 dagger a cursed +0 robe (41, -20, D:13) a +0 club (41, 5, D:13) a +0 great sword (41, 6, D:13) a wand of polymorph (8/24) a wand of flame (33/48) (42, -14, D:13) a +0 club (42, 5, D:13) a wand of enslavement (11/24) (42, 8, D:13) a +0 arbalest 13 bolts (44, 15, D:13) a +0 ring mail (49, 4, D:13) 2 bolts (50, 12, D:13) a +1 dire flail a +0 chain mail (52, -7, D:13) a +0 dagger a +0 robe Level 14 of the Dungeon (0, 0, D:14) a +0 buckler (2, -13, D:14) 14 bolts (2, 19, D:14) a +0 spear (5, 1, D:14) a +0 plate armour (5, 3, D:14) a +0 quarterstaff (5, 12, D:14) a +0 chain mail (6, 1, D:14) 18 arrows a +0 longbow (8, -1, D:14) a +0 club (8, 30, D:14) a cursed -3 morningstar (12, 26, D:14) +0 steam dragon scales (13, 25, D:14) a +0 ring mail a +0 great sword (13, 28, D:14) 2 scrolls of torment (23, 0, D:14) a +0 dire flail (29, 34, D:14) a +1 scimitar of flaming (32, 13, D:14) the +3 scale mail of Sorchon {rN+ Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It protects you from negative energy. (39, 5, D:14) 3 arrows (40, 4, D:14) a +0 shortbow 15 arrows (43, 27, D:14) a +0 falchion (45, 23, D:14) a +0 halberd a +0 chain mail (46, 13, D:14) a +0 trident a +0 robe (46, 23, D:14) a +0 hand axe a +0 flail (47, 12, D:14) a +0 mace Level 15 of the Dungeon [Shop] Ithixak's Food Shoppe a meat ration (60 gold) a meat ration (60 gold) a bread ration (60 gold) a meat ration (60 gold) 3 fruits (54 gold) a royal jelly (24 gold) a royal jelly (24 gold) a meat ration (60 gold) a meat ration (60 gold) [Shop] Dottua's General Store a wand of disintegration (6/24) (190 gold) a meat ration (95 gold) 19 stones (36 gold) a bread ration (95 gold) a wand of polymorph (13/24) (285 gold) a cursed +0 pair of gloves (28 gold) a +2 hat (304 gold) a scroll of brand weapon (380 gold) a meat ration (95 gold) [Shop] Ajaa's Antique Armour Boutique a +0 scale mail (164 gold) a +0 helmet (184 gold) a +2 plate armour of positive energy (1517 gold) a +0 helmet (184 gold) a +0 ring mail (164 gold) a +0 chain mail (184 gold) a +0 scale mail (164 gold) a +0 leather armour (82 gold) a +0 chain mail (184 gold) a +2 pair of boots of running (1701 gold) a +0 robe (28 gold) [Shop] Wusanoim's Armour Emporium a +2 leather armour of poison resistance (192 gold) a +0 cloak (54 gold) a +0 leather armour (24 gold) a +0 helmet (54 gold) a +0 robe (8 gold) a +2 chain mail of fire resistance (258 gold) a +0 ring mail (48 gold) a +0 pair of gloves (54 gold) a +3 chain mail of magic resistance (318 gold) a +0 buckler (54 gold) (0, 0, D:15) a +0 dagger (1, 8, D:15) the amulet of Micso {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. a potion of magic (2, -25, D:15) an uncursed amulet of rage (4, -28, D:15) a +0 arbalest 16 bolts (4, -2, D:15) a +0 quarterstaff (6, -6, D:15) a +0 hand axe (7, -4, D:15) a +0 flail (8, -28, D:15) 2 bolts (11, -28, D:15) a bolt (11, -2, D:15) an uncursed amulet of guardian spirit (12, -2, D:15) 8 arrows (12, 15, D:15) a +0 short sword (13, 0, D:15) a +0 shortbow 20 arrows (13, 1, D:15) a +0 shortbow a +0 shortbow 40 arrows (15, -16, D:15) a bolt (15, -10, D:15) a +0 arbalest 17 bolts (19, -28, D:15) a +0 leather armour (22, -18, D:15) a +0 giant club a +0 giant club (27, -28, D:15) a large rock (29, -11, D:15) a +0 longbow (30, -7, D:15) a +0 shortbow 10 arrows (30, -5, D:15) a large rock (30, -4, D:15) a +0 giant club a +0 giant spiked club a +0 shortbow 20 arrows (30, -3, D:15) a +0 shortbow of freezing 13 arrows (30, -1, D:15) a +0 giant spiked club a +0 giant club a +0 longbow 18 arrows (30, 0, D:15) 5 arrows (30, 2, D:15) a large rock an arrow (32, -8, D:15) a large rock (34, -17, D:15) a +0 giant club (38, -17, D:15) a cursed -3 whip a +0 blowgun (38, -16, D:15) a +0 hand axe (39, -17, D:15) a +0 quarterstaff a +2 robe of fire resistance (41, 11, D:15) a cursed -3 shortbow 7 arrows (43, -16, D:15) 5 bolts (43, 1, D:15) 4 arrows (43, 11, D:15) 3 arrows (44, -16, D:15) a bolt (44, 1, D:15) 2 arrows (44, 2, D:15) an arrow (44, 3, D:15) a +0 shortbow 14 arrows (44, 4, D:15) a +0 shortbow a +0 shortbow a cursed -2 shortbow 53 arrows (44, 11, D:15) 2 arrows (45, -16, D:15) a +0 great sword a +0 arbalest 20 bolts a +0 plate armour (45, -9, D:15) a +0 rapier a +0 leather armour (48, -2, D:15) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (51, -30, D:15) a +0 arbalest 14 bolts (52, -23, D:15) a +0 scale mail (56, -30, D:15) 3 bolts (56, -29, D:15) a +0 arbalest 23 bolts a cursed -2 shortbow 19 arrows (56, -23, D:15) 4 arrows the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (3, 0, Orc:1) a +4 antimagic demon blade (4, 0, Orc:1) a +0 robe a +0 dagger (38, -53, Orc:1) a +0 hand axe (38, -52, Orc:1) a +0 hand axe (38, -51, Orc:1) a +0 hand axe a +0 trident a +0 plate armour (39, -53, Orc:1) a +0 hand axe (39, -52, Orc:1) a +0 battleaxe a +0 chain mail a +0 dagger (39, -51, Orc:1) a +0 halberd a +0 chain mail (45, -51, Orc:1) 10 gold pieces Level 2 of the Orcish Mines (0, 0, Orc:2) 23 gold pieces (1, 2, Orc:2) 21 gold pieces (2, 11, Orc:2) 21 gold pieces (3, 8, Orc:2) a sling bullet (4, 3, Orc:2) 31 gold pieces (5, -2, Orc:2) a sling bullet (6, 5, Orc:2) a sling bullet (unseen) (6, 6, Orc:2) 2 sling bullets (6, 7, Orc:2) a sling bullet (6, 8, Orc:2) a sling bullet (7, 1, Orc:2) 20 gold pieces (7, 4, Orc:2) a sling bullet (7, 5, Orc:2) 3 sling bullets (8, -2, Orc:2) 2 sling bullets (8, 3, Orc:2) a +0 club (8, 4, Orc:2) a +0 long sword a +0 plate armour (8, 5, Orc:2) 22 gold pieces (9, 0, Orc:2) 31 gold pieces (9, 2, Orc:2) a +0 dagger a +0 flail 2 silver tomahawks a +0 plate armour (9, 3, Orc:2) a +0 club (10, 1, Orc:2) a +0 dagger a +0 robe a +0 glaive a +0 chain mail 3 silver tomahawks (11, 1, Orc:2) a +0 long sword a +0 plate armour a +0 dire flail a +0 plate armour a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (12, 1, Orc:2) a +0 flail (unseen) (13, 1, Orc:2) a troll corpse (skeletalised by now) Level 1 of the Lair of Beasts (0, 0, Lair:1) the +5 quarterstaff "Suapt" {flame, *Contam Int+3 Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). It causes magical contamination when unequipped. It makes you more stealthy. (0, 6, Lair:1) a potion of brilliance (1, 10, Lair:1) a +0 flail (5, -8, Lair:1) a +0 pair of boots (10, -11, Lair:1) 11 arrows (29, 1, Lair:1) 27 bolts (34, 15, Lair:1) a +0 blowgun (50, -11, Lair:1) a +0 morningstar (51, -15, Lair:1) a scroll of random uselessness Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (2, 9, Lair:2) a +0 trident (8, 28, Lair:2) a -1 hunting sling (16, 5, Lair:2) a +0 ring mail of cold resistance a +0 halberd (24, 13, Lair:2) a +2 robe of magic resistance (24, 14, Lair:2) a +1 scimitar of flaming Level 3 of the Lair of Beasts (2, -25, Lair:3) a +0 club (12, -2, Lair:3) 10 bolts (21, -18, Lair:3) a +0 robe (26, -11, Lair:3) a cursed -1 halberd (29, -28, Lair:3) a +0 club (30, -10, Lair:3) a +0 glaive (31, -22, Lair:3) 25 bolts (42, -28, Lair:3) 17 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (17, -28, Lair:4) a wand of flame (27/48) (18, 0, Lair:4) a +1 hunting sling (25, 6, Lair:4) a +0 robe (25, 10, Lair:4) 2 potions of brilliance (30, 11, Lair:4) a wand of flame (17/48) (41, -18, Lair:4) a +0 plate armour (41, -17, Lair:4) a +0 robe (44, -11, Lair:4) a wand of flame (17/48) Level 5 of the Lair of Beasts (0, 0, Lair:5) a wand of flame (18/48) (2, 27, Lair:5) a +0 pair of boots (27, -8, Lair:5) a potion of berserk rage an uncursed amulet of faith (27, -6, Lair:5) an uncursed ring of stealth (32, -10, Lair:5) a wand of flame (22/48) (33, -2, Lair:5) a +0 dagger Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 mace (8, -1, Lair:6) a +0 leather armour (13, -40, Lair:6) 8 tomahawks (13, 12, Lair:6) a +0 ring mail (16, -28, Lair:6) a +2 morningstar of flaming (21, -6, Lair:6) a +0 arbalest (28, -5, Lair:6) a scroll of immolation (29, -35, Lair:6) a +0 giant club (32, -45, Lair:6) a scroll of amnesia (45, -6, Lair:6) a +0 robe (62, -43, Lair:6) 2 sling bullets (65, -47, Lair:6) the amulet "Heymeid" {Harm *Drain Str-4 Int+3 Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+3). It causes draining when unequipped. (66, -46, Lair:6) the cursed +0 war axe of Tortfeasance {speed, +Fly rF+ rN+ Dex-2} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It lets you fly. It has a curse placed upon it. a bailey (0, 0, Bailey) a +0 war axe a +0 plate armour (0, 1, Bailey) a +0 hand axe a +0 leather armour (7, 1, Bailey) a +0 hand axe a +0 leather armour a cursed -3 war axe a +0 ring mail a goblin skeleton (7, 2, Bailey) a +0 hand axe a +0 leather armour (13, 0, Bailey) a +0 hand axe (unseen) (20, -3, Bailey) 2 sling bullets (unseen) (20, -2, Bailey) a sling bullet (20, -1, Bailey) a sling bullet (21, -2, Bailey) a sling bullet (21, 0, Bailey) a sling bullet (25, -2, Bailey) a +0 leather armour (26, -2, Bailey) a +0 robe