MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 25, D:1) a +0 short sword (12, 26, D:1) a +0 club (13, 14, D:1) a +0 club (18, 12, D:1) a +0 leather armour (20, 22, D:1) a +0 club (28, 39, D:1) a +0 short sword (29, 5, D:1) a +0 leather armour (29, 28, D:1) a +0 ring mail (30, 0, D:1) 15 sling bullets (30, 16, D:1) 18 arrows (37, 33, D:1) a +0 leather armour (40, 26, D:1) a +0 club (45, 34, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 22 arrows (1, -23, D:2) a +0 club (14, -37, D:2) a +0 ring mail (23, -49, D:2) a +0 hand axe (24, -16, D:2) a +0 short sword (35, -38, D:2) a +0 club (35, -34, D:2) 24 bolts (38, -38, D:2) a +0 scale mail (41, -30, D:2) 25 sling bullets (45, -44, D:2) a +0 leather armour of fire resistance (46, -44, D:2) a +0 scythe a +0 robe (46, -38, D:2) a +0 short sword a +0 ring mail a +0 dagger a +0 flail a +0 chain mail a +0 flail (49, -40, D:2) a +0 dagger (53, -40, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +0 leather armour a +0 scale mail a +0 mace (2, -2, D:3) a +0 dagger a +0 robe (10, 12, D:3) a +0 robe (13, 27, D:3) a +0 whip (18, 31, D:3) 14 arrows (20, 32, D:3) a +0 dagger (23, -5, D:3) a +0 robe (26, 12, D:3) a +0 leather armour (26, 23, D:3) a +0 robe a +0 dagger (37, 20, D:3) a +0 club (38, 19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 falchion a +3 leather armour of positive energy (3, -10, D:4) a +0 flail (5, -9, D:4) a +0 dagger a cursed +0 robe (18, -15, D:4) a +0 robe (32, -19, D:4) a +0 giant club (39, -3, D:4) a book of Misfortune (43, -1, D:4) a +0 shortbow (44, -3, D:4) a +0 dagger of holy wrath a +0 war axe (45, -8, D:4) a +0 flail (45, -7, D:4) a cursed -1 falchion a +0 ring mail (45, -5, D:4) a +0 giant club (48, 8, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Rauxif's Antique Weapon Shop a +6 giant spiked club (1084 gold) a +0 club (32 gold) the cursed +0 hand crossbow "Kacarut" {elec, -Tele Int+2 Stlth+} (451 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. a +0 rapier (128 gold) a +0 quarterstaff (128 gold) a +6 blowgun (1104 gold) a +0 falchion (96 gold) a +0 club (32 gold) a +0 whip (80 gold) a +0 trident (112 gold) a +0 trident of protection (198 gold) a +0 rapier (128 gold) (0, 0, D:5) a +0 shortbow 21 arrows (0, 3, D:5) an arrow (0, 4, D:5) an arrow (0, 5, D:5) an arrow (0, 7, D:5) an arrow (10, 12, D:5) a +0 flail a +0 scale mail (11, 12, D:5) a cursed ring of teleportation (19, 3, D:5) a cursed +0 leather armour (20, 5, D:5) a cursed +0 dagger a +0 robe a +0 dagger (20, 8, D:5) a +0 hunting sling (26, 20, D:5) a +0 spear (28, 27, D:5) a +0 club (31, 3, D:5) 26 arrows (39, 7, D:5) a +0 dagger (40, 50, D:5) a +0 falchion (43, 33, D:5) a book of Geomancy (61, 0, D:5) a +0 battleaxe a +0 plate armour a +0 war axe a +0 robe a +0 dagger Level 6 of the Dungeon (18, 3, D:6) a wand of disintegration (5/24) (22, -12, D:6) 20 sling bullets (22, -5, D:6) a +0 mace (31, 18, D:6) a +0 robe a cursed +0 dagger (32, 16, D:6) a +0 club (32, 17, D:6) a +0 robe a +0 dagger (36, 19, D:6) a +0 hunting sling (44, 5, D:6) a +1 robe of magic resistance a +2 whip of electrocution (46, -10, D:6) 22 bolts Level 7 of the Dungeon [Shop] Feixat's Assorted Antiques a scroll of enchant armour (157 gold) a lamp of fire (840 gold) a wand of disintegration (7/24) (231 gold) a +0 leather armour (42 gold) a +0 pair of boots (94 gold) (0, 0, D:7) a +0 war axe (1, 2, D:7) a +0 giant club (8, -9, D:7) 2 arrows (9, -8, D:7) a +0 short sword a +0 dagger a +0 robe (9, -7, D:7) a +0 mace a +0 shortbow 18 arrows a +0 club (16, -16, D:7) a +0 ring mail a +0 club (18, -30, D:7) a +0 falchion (32, -23, D:7) 12 arrows (33, 9, D:7) a +1 chain mail (35, 13, D:7) 24 sling bullets (40, -23, D:7) 18 arrows (43, -11, D:7) an uncursed ring of wizardry an uncursed ring of protection from cold (43, -5, D:7) a +0 shortbow 19 arrows (43, -2, D:7) an arrow (43, -1, D:7) 2 arrows (43, 0, D:7) a +0 shortbow 13 arrows (46, -22, D:7) a +0 helmet (46, 12, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (5, -21, D:8) a +0 helmet (8, -25, D:8) a +0 short sword (9, -38, D:8) a +0 plate armour (9, -24, D:8) a +0 giant spiked club (12, -35, D:8) a +0 giant club (18, -33, D:8) a +0 club a +0 leather armour (21, -18, D:8) a +0 hunting sling (23, -23, D:8) 18 arrows (24, -1, D:8) a +0 dagger a +0 leather armour a +0 battleaxe a +0 plate armour (25, -29, D:8) a +0 ring mail (25, 0, D:8) a +0 dagger a +0 robe (38, -27, D:8) a cursed +0 trident (39, 0, D:8) a scroll of noise (48, -11, D:8) a book of Misfortune (62, -19, D:8) a +0 hand axe of flaming (63, -28, D:8) 8 tomahawks (66, -27, D:8) a +0 halberd Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (1, -21, D:9) a +2 robe of magic resistance (3, -19, D:9) a +0 flail (4, -9, D:9) 25 sling bullets (11, -17, D:9) a book of Changes (11, -4, D:9) a cursed -2 scimitar (14, -25, D:9) a +0 robe (18, -30, D:9) 23 arrows (20, -21, D:9) a cursed -2 spear (21, -21, D:9) 5 javelins of returning (22, -19, D:9) a cursed -1 giant spiked club (22, 5, D:9) a +0 quarterstaff (24, -32, D:9) a +0 short sword a cursed -1 chain mail Level 10 of the Dungeon (0, 0, D:10) 24 arrows (1, -25, D:10) 26 sling bullets (2, -29, D:10) a +0 dagger a +0 robe (3, -29, D:10) a +0 short sword (4, -29, D:10) a +2 falchion of slicing (12, -28, D:10) 26 sling bullets (15, -18, D:10) a +0 dagger a +0 robe a +0 mace a +0 flail (16, -18, D:10) a +0 hand axe a cursed +0 leather armour (16, 3, D:10) a book of Minor Magic (20, -33, D:10) a +0 great mace (20, 3, D:10) a +0 ring mail (20, 5, D:10) a +0 plate armour a +0 halberd (21, 4, D:10) a cursed +0 leather armour a cursed -3 hand axe (23, -35, D:10) a +0 mace a +0 chain mail of magic resistance (23, -7, D:10) 15 sling bullets (25, 1, D:10) a cursed +0 giant club (32, -17, D:10) a +0 giant club (33, -29, D:10) 4 tomahawks of returning a +0 hand axe (36, -16, D:10) a +0 troll leather armour (37, -40, D:10) a +0 leather armour (37, -39, D:10) a +0 club a cursed +0 leather armour a +3 scimitar of freezing a +0 robe (38, -40, D:10) a +0 short sword a +0 scale mail a +1 flail of protection a +0 leather armour (38, -39, D:10) a +0 war axe (38, -30, D:10) a tomahawk (39, -40, D:10) a +1 flail of draining a +0 ring mail a cursed +0 falchion a +0 robe a cursed +3 great sword of freezing a +0 robe (39, -39, D:10) a +0 mace a +0 war axe a +0 chain mail (39, -22, D:10) 8 needles of sleeping (40, -23, D:10) 5 exploding tomahawks (41, -25, D:10) a +0 ring mail (42, -44, D:10) a book of Enchantments (42, 8, D:10) a +0 quarterstaff (43, -42, D:10) a +0 scale mail a +0 club (43, -35, D:10) a +0 whip (43, -4, D:10) a +1 robe of positive energy a cursed +5 great sword a +0 troll leather armour (44, -35, D:10) a +0 dagger 4 tomahawks (44, -30, D:10) a +0 robe (44, -4, D:10) a +0 robe a +0 falchion a +0 leather armour a +0 hand axe (44, -3, D:10) a +0 robe a cursed +0 short sword a +0 flail a +0 robe (44, -2, D:10) a +0 robe a cursed +1 long sword (45, -30, D:10) a +0 long sword a +0 plate armour (46, -29, D:10) a +0 battleaxe a +0 plate armour (46, -2, D:10) a cursed -2 flail a cursed +0 chain mail (47, -25, D:10) a +3 war axe a +0 plate armour (48, -7, D:10) a +0 leather armour (49, -10, D:10) a +0 dagger 4 tomahawks of returning (49, -9, D:10) a +0 dagger (49, -8, D:10) a tomahawk of returning (50, -10, D:10) a +0 club (50, -9, D:10) a +2 vampiric short sword a +0 leather armour a +0 mace (51, -26, D:10) a cursed +0 leather armour (51, -24, D:10) a +0 war axe a +0 chain mail (51, -23, D:10) a +0 hand axe a +2 flail of protection a scroll of amnesia a +0 hand axe a +0 leather armour (51, -22, D:10) 2 scrolls of amnesia a +0 war axe a +0 chain mail (52, -23, D:10) a +0 flail a +0 ring mail a +0 club a +0 short sword a +0 chain mail (52, -15, D:10) a +0 flail a +0 scale mail (52, -14, D:10) a +0 dagger a +0 leather armour (52, -11, D:10) a +0 falchion (58, -36, D:10) a +0 short sword 4 poisoned tomahawks a +0 chain mail of cold resistance (59, -38, D:10) a poisoned tomahawk Level 11 of the Dungeon [Shop] Otumupu's Jewellery Emporium an uncursed ring of magical power (300 gold) an uncursed ring of fire (375 gold) a +4 ring of evasion (540 gold) an uncursed ring of protection from magic (375 gold) an uncursed amulet of guardian spirit (450 gold) a +2 amulet of reflection (112 gold) a +3 ring of protection (315 gold) a cursed ring of loudness (67 gold) an uncursed ring of ice (375 gold) (0, 0, D:11) a +0 flail (2, -7, D:11) a potion of mutation (5, -2, D:11) 2 curare-tipped needles (6, -2, D:11) a curare-tipped needle (7, -2, D:11) a curare-tipped needle (8, -2, D:11) a curare-tipped needle (11, -8, D:11) 3 curare-tipped needles (14, 7, D:11) a +0 giant club a +0 giant club (15, -2, D:11) a +0 pair of gloves (15, 6, D:11) a +0 scale mail (17, -14, D:11) a death yak corpse (18, -14, D:11) the +10 scale mail of Whack-A-Mole {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (25, 18, D:11) a +0 giant club (26, 18, D:11) a +0 giant club (27, 8, D:11) a +2 pair of boots of flying (28, -22, D:11) a +0 robe (30, -1, D:11) a +0 giant club a +0 giant club (32, -15, D:11) a hippogriff skeleton (32, -3, D:11) a +0 chain mail (34, -8, D:11) a +0 shortbow