MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 9, D:1) a cursed +0 dagger (19, -30, D:1) a +0 short sword (24, -10, D:1) a +0 short sword (25, -22, D:1) a +0 dagger (27, 10, D:1) a +0 club (38, 12, D:1) a +0 ring mail (42, -4, D:1) a +0 short sword (46, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 8, D:2) a +0 short sword (12, 38, D:2) a +0 mace (14, 37, D:2) a +0 club (15, 36, D:2) a +0 club (22, 24, D:2) a +0 club (31, 5, D:2) a +0 club (31, 12, D:2) 21 arrows (35, 4, D:2) a +0 hand axe (36, 21, D:2) a +0 dagger (36, 38, D:2) a +0 dagger (41, 34, D:2) a +0 club (43, 24, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, 10, D:3) a +0 ring mail (3, 13, D:3) a +0 mace (30, 12, D:3) a +0 club (36, -3, D:3) a +0 club (41, -12, D:3) a +0 robe (45, -19, D:3) a book of Minor Magic a book of Debilitation Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 9, D:4) a +1 scythe of freezing a +0 robe (1, -1, D:4) a +0 chain mail (25, -8, D:4) a +0 chain mail (29, -10, D:4) a cursed -3 long sword (29, 17, D:4) a +0 leather armour (30, -5, D:4) a potion of degeneration (30, 24, D:4) a +0 giant spiked club (33, -2, D:4) an uncursed ring of loudness (35, -15, D:4) a +0 falchion a +0 leather armour (38, 20, D:4) a potion of degeneration (43, 2, D:4) a +0 short sword (43, 24, D:4) a potion of degeneration (49, 6, D:4) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (50, 2, D:4) a +0 trident (50, 4, D:4) a +0 dagger a +0 robe (50, 6, D:4) a +0 ring mail (51, 3, D:4) a +0 hand axe a +0 leather armour (51, 4, D:4) a +0 whip 3 tomahawks of returning a +0 ring mail (56, 21, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 176 stones (0, 2, D:5) a +0 hunting sling (4, 22, D:5) a +0 ring mail (8, 16, D:5) an uncursed amulet of magic regeneration (9, 38, D:5) a +0 whip (20, 20, D:5) the cursed +1 whip of Seduv {flame, *Slow +Rage rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you go berserk. It may slow you when you take damage. It has a curse placed upon it. (24, 33, D:5) a +0 leather armour (32, -2, D:5) a +0 ring mail a +0 dagger (32, -1, D:5) a +0 mace (33, 4, D:5) 17 sling bullets (33, 5, D:5) a +0 club (34, 4, D:5) a +0 flail a +0 ring mail (34, 10, D:5) a +0 short sword 4 tomahawks of returning a +0 scale mail (35, 8, D:5) a +0 hand axe a +0 ring mail a +0 dagger (36, 2, D:5) a +0 short sword (37, 35, D:5) a +0 robe (38, 1, D:5) a +0 club a +0 club a +0 dagger (39, -3, D:5) a +0 leather armour (39, -2, D:5) a +0 flail (40, -5, D:5) a tomahawk (40, 10, D:5) a +1 trident of piercing (40, 18, D:5) a +0 short sword (41, -5, D:5) a +0 ring mail a +0 dagger a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 12 arrows (0, 1, D:6) 18 bolts (0, 2, D:6) an arrow (1, 3, D:6) 25 sling bullets (5, 10, D:6) 15 stones (11, 12, D:6) 15 arrows (20, -15, D:6) 21 stones (22, 5, D:6) a +0 trident a cursed -1 ring mail (26, 5, D:6) a +0 dagger (30, -28, D:6) a +0 shortbow 12 arrows (30, -26, D:6) an arrow (30, -21, D:6) a +0 long sword (30, -1, D:6) 28 arrows (42, 18, D:6) the +0 helmet "Tavomots" {rF- Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (2, 10, D:7) a +0 short sword (2, 11, D:7) a +1 dagger of electrocution (3, -1, D:7) a tomahawk (4, -2, D:7) a tomahawk (4, -1, D:7) a +0 falchion (5, -5, D:7) a +0 club 3 tomahawks a cursed +0 leather armour (5, -4, D:7) a +0 leather armour (5, -3, D:7) a tomahawk (6, -4, D:7) a +0 mace (7, -4, D:7) a +0 trident (11, -6, D:7) a tomahawk (20, 40, D:7) a cursed +0 scale mail (22, 29, D:7) a +0 dagger a +0 robe (24, 24, D:7) a scroll of noise (25, 36, D:7) a scroll of noise (27, 31, D:7) 14 sling bullets (32, 10, D:7) a +0 ring mail (32, 36, D:7) a +0 club (33, 37, D:7) a +0 club (35, 14, D:7) an uncursed ring of magical power (36, 39, D:7) a +0 halberd (37, 39, D:7) a +0 whip a cursed -1 spear (38, 5, D:7) a stone (38, 7, D:7) a stone (38, 15, D:7) a +0 robe (40, -1, D:7) a sling bullet (41, -2, D:7) 3 sling bullets (41, -1, D:7) a +0 dagger (41, 12, D:7) a +0 club (43, 15, D:7) a +0 leather armour (44, -8, D:7) a +0 hunting sling a +0 quarterstaff 19 sling bullets a +1 leather armour of magic resistance (47, 9, D:7) 16 stones (60, 0, D:7) a cursed +1 battleaxe a +0 robe (60, 3, D:7) a cursed +0 short sword a +0 robe (60, 4, D:7) a cursed +5 battleaxe of freezing a +0 robe (61, 0, D:7) a +4 great sword a +0 robe a +0 great sword a +0 robe (64, 41, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 morningstar (9, 0, D:8) 28 bolts (15, 1, D:8) a +0 whip a cursed +0 chain mail (19, -4, D:8) 16 sling bullets (21, -22, D:8) a +0 flail (24, -1, D:8) 17 stones (29, -7, D:8) a cursed +0 dagger a +0 robe (29, -6, D:8) a +0 robe a cursed +4 falchion (30, 21, D:8) a +0 robe (32, -9, D:8) a +2 spear of venom a +0 robe (33, -1, D:8) a +0 robe a +0 battleaxe (33, 0, D:8) 13 stones a cursed +0 robe a +0 great sword (34, -27, D:8) 9 bolts (45, 9, D:8) 13 stones (57, 2, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (3, 21, D:9) a scroll of amnesia (7, 15, D:9) a +0 short sword (12, 15, D:9) a +0 leather armour (12, 25, D:9) a +0 leather armour (14, 8, D:9) a +0 leather armour a +0 dagger (14, 9, D:9) a +0 flail (14, 11, D:9) a +0 leather armour a +0 hand axe (15, 10, D:9) a +0 chain mail a +0 trident (15, 11, D:9) a +0 spear (15, 12, D:9) a +0 plate armour (30, 33, D:9) a cursed -2 short sword (36, 29, D:9) an arrow (36, 32, D:9) an arrow (36, 33, D:9) an arrow (36, 34, D:9) an arrow (36, 36, D:9) a +0 shortbow 15 arrows (37, 30, D:9) an arrow (39, 29, D:9) a +0 shortbow 19 arrows Level 10 of the Dungeon [Shop] Edynnal's Distillery a potion of brilliance (64 gold) a potion of magic (128 gold) a potion of flight (48 gold) a potion of magic (128 gold) a potion of magic (128 gold) a potion of flight (48 gold) 2 potions of brilliance (128 gold) (0, 0, D:10) +0 steam dragon scales (3, -10, D:10) a +0 club (5, -12, D:10) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (7, 3, D:10) a +0 giant club (9, 13, D:10) a potion of degeneration (17, 22, D:10) a +3 dagger (22, 5, D:10) a +0 scale mail a +2 long sword of flaming (25, 5, D:10) a +0 halberd (35, 24, D:10) a +0 club a +0 short sword a +0 dagger a +0 dagger a +0 short sword 4 stones a +0 battleaxe a +0 ring mail (36, 15, D:10) a +0 robe a +0 giant club (44, 2, D:10) a +0 shortbow 5 arrows a +0 leather armour (44, 7, D:10) 17 sling bullets (45, 2, D:10) 3 arrows (46, 1, D:10) an arrow (46, 5, D:10) a book of Conjurations (50, 25, D:10) 15 arrows Level 11 of the Dungeon [Shop] Fudehyh's Weapon Shoppe a +0 scimitar (64 gold) 23 sling bullets (184 gold) a +0 mace (48 gold) 21 stones (33 gold) the +12 glaive of Prune {chop} (1600 gold) It inflicts extra damage upon your enemies. a +0 hand axe (48 gold) a +0 shortbow (48 gold) a +0 blowgun (40 gold) a +0 war axe (56 gold) (0, 0, D:11) a +0 club (1, 0, D:11) a +0 hand axe (8, 3, D:11) a +0 dagger a +0 robe (9, 4, D:11) 5 stones (9, 6, D:11) a +0 short sword a +0 blowgun (10, 5, D:11) a +0 short sword (17, 0, D:11) a +0 whip (19, -11, D:11) a +0 mace (21, -12, D:11) a +0 giant club (22, -12, D:11) the +0 hat "Pittekhem" {MP+9} It affects your magic capacity (+9). (27, -12, D:11) a +0 leather armour an arrow a +0 dagger (30, -12, D:11) an arrow (31, -12, D:11) a +0 shortbow (37, -10, D:11) 21 stones (38, -15, D:11) 3 arrows (39, -15, D:11) a +0 cloak (39, 12, D:11) an arrow (39, 13, D:11) an arrow (40, 12, D:11) 2 arrows (41, -8, D:11) an arrow (41, 10, D:11) 2 arrows (41, 11, D:11) 3 arrows +0 mottled dragon scales (42, 5, D:11) a +0 shortbow 19 arrows (42, 6, D:11) a +0 falchion a +0 shortbow a +0 shortbow 34 arrows (42, 7, D:11) 2 arrows (43, 5, D:11) a +0 shortbow 17 arrows (45, -14, D:11) 2 arrows (46, -15, D:11) 2 arrows (47, -18, D:11) 2 arrows (47, -17, D:11) an arrow (47, -16, D:11) an arrow (47, -15, D:11) an arrow (48, -18, D:11) 3 arrows (48, -17, D:11) an arrow (58, 1, D:11) 14 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 stones (12, 1, Lair:1) 16 stones (35, -1, Lair:1) a +0 ring mail (39, 32, Lair:1) a +0 whip (40, 26, Lair:1) a +1 rapier of speed (49, 46, Lair:1) a +0 scimitar (53, 40, Lair:1) a +0 scale mail (55, -5, Lair:1) a book of Conjurations (57, -2, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 16 stones (11, 1, Lair:2) a hydra corpse (skeletalised by now) (24, 4, Lair:2) 10 stones