MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, 0, D:1) 3 needles of confusion (12, -1, D:1) 19 arrows (17, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 whip of venom (1, -1, D:2) a meat ration (7, 9, D:2) a +0 quarterstaff (13, -1, D:2) a +0 dagger (40, 2, D:2) a +0 robe (47, 16, D:2) a +0 club (48, 16, D:2) a +0 club (53, 33, D:2) a cursed -1 club (53, 39, D:2) a +0 leather armour (53, 41, D:2) a +0 club (57, -9, D:2) a +0 quarterstaff Level 3 of the Dungeon (4, -15, D:3) a +0 whip (4, 10, D:3) a +0 club (10, -20, D:3) a +0 whip (10, -13, D:3) a +0 club (21, -12, D:3) a +0 club (32, 18, D:3) a +0 falchion of holy wrath (33, 16, D:3) 8 tomahawks of returning (35, -26, D:3) a +0 club (37, -16, D:3) a +0 club (38, -30, D:3) a beef jerky (41, -9, D:3) 20 arrows (52, -26, D:3) a +0 hand crossbow (54, 1, D:3) a potion of lignification a cursed -3 dagger a cursed amulet of inaccuracy Level 4 of the Dungeon (2, -28, D:4) 8 exploding tomahawks (4, -35, D:4) 14 sling bullets (4, -17, D:4) 24 bolts (9, -38, D:4) a +0 long sword (11, -32, D:4) a +0 ring mail (27, -1, D:4) a beef jerky (35, -38, D:4) a +0 chain mail (39, -27, D:4) a +0 plate armour (40, -28, D:4) a +0 dagger (44, -44, D:4) a +0 long sword (46, -44, D:4) a cursed +0 ring mail (46, -13, D:4) a +0 leather armour (49, -14, D:4) a +0 chain mail (50, -41, D:4) 2 javelins Level 5 of the Dungeon (12, -11, D:5) a +2 long sword of holy wrath (13, -11, D:5) a +0 shortbow 31 arrows (23, 0, D:5) a +0 mace (23, 28, D:5) a +0 war axe (33, 3, D:5) a potion of lignification (36, 13, D:5) a +0 dagger (49, 15, D:5) 20 arrows (52, -5, D:5) a +0 giant club (54, 22, D:5) a +0 robe Level 6 of the Dungeon [Shop] Udet's Antique Weapon Shop a +0 morningstar of holy wrath (202 gold) a +0 spear (66 gold) a +1 morningstar of flaming (312 gold) the cursed +1 falchion "Wuyrugio" {vamp, rElec rC- Str+3 Dex+2} (627 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. a +5 glaive of venom (765 gold) a +0 spear (66 gold) a +0 whip (55 gold) a +0 great sword (143 gold) a cursed +0 war axe (11 gold) a +0 quarterstaff (88 gold) a +0 long sword (77 gold) a +0 war axe (77 gold) a +0 hunting sling (33 gold) (0, 0, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 club (2, -2, D:6) a +0 dagger a +0 robe (2, 2, D:6) a +0 short sword (15, -23, D:6) a +0 ring mail (16, -24, D:6) a +0 hand axe a +0 ring mail (16, -23, D:6) a +0 ring mail a +0 chain mail (17, -24, D:6) a +0 war axe (24, -15, D:6) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (25, -15, D:6) a +1 trident of freezing (25, -5, D:6) a +0 hand axe an orc corpse (skeletalised by now) (26, -14, D:6) a +1 chain mail of magic resistance a +0 leather armour (36, -41, D:6) a beef jerky (36, -13, D:6) a +0 morningstar of holy wrath (unseen) (38, -12, D:6) a +0 dagger a +0 robe (39, -7, D:6) a meat ration (44, 7, D:6) a meat ration (47, -29, D:6) a +0 dagger a +0 robe (48, -29, D:6) a +0 falchion an orc corpse (48, -28, D:6) a +0 short sword (50, -22, D:6) a meat ration (53, 3, D:6) a +0 dagger (55, -9, D:6) a +0 short sword (56, -14, D:6) 19 bolts the Ecumenical Temple