MirrMurr Level 1 of the Dungeon (7, -6, D:1) 4 needles of sleeping (9, -4, D:1) a +0 hand axe (9, 15, D:1) a +0 robe (12, -1, D:1) a +0 pair of boots (16, 27, D:1) a +0 chain mail (21, 29, D:1) a +0 robe (24, -3, D:1) a +0 scale mail (35, 25, D:1) a +0 club (38, 6, D:1) a +0 club (51, 10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 10 arrows (2, -2, D:2) a +0 leather armour (4, 2, D:2) a +0 plate armour (27, -23, D:2) a +0 club (38, -32, D:2) 10 arrows (47, -2, D:2) a meat ration (54, -27, D:2) a cursed +0 robe Level 3 of the Dungeon (19, -15, D:3) a +0 dagger (34, 0, D:3) a +0 war axe (42, 30, D:3) a potion of degeneration (43, 31, D:3) a +0 club (43, 36, D:3) a +0 mace (46, 40, D:3) a +0 club (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -2, D:4) a +0 dagger (1, 0, D:4) a +0 dagger a +0 robe a +0 mace (5, -23, D:4) a +0 helmet (10, -46, D:4) a +0 short sword (20, -16, D:4) a +0 ring mail (28, -53, D:4) a +0 robe (30, -13, D:4) a +0 giant club (33, -43, D:4) a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 rapier (5, -30, D:5) a +0 dagger a +0 robe a +0 hand axe (5, -29, D:5) a cursed -1 club a +0 ring mail (6, -12, D:5) a potion of degeneration (18, 1, D:5) 18 arrows (28, -18, D:5) a beef jerky (30, -11, D:5) a +0 giant club (37, -8, D:5) a +0 hand axe (38, -5, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (9, 32, D:6) a +0 mace a +0 flail 5 tomahawks (10, 32, D:6) a +0 short sword a +0 ring mail (12, 13, D:6) a book of Maledictions (19, 22, D:6) the +4 plate armour of the Townfolk {rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. (28, 6, D:6) a +0 halberd (28, 7, D:6) a +0 spear a +0 flail (29, 37, D:6) a +0 animal skin (34, 29, D:6) a +2 plate armour of cold resistance (35, 13, D:6) a +0 whip (38, 39, D:6) a cursed +0 dagger (43, 37, D:6) a +0 dagger (44, 18, D:6) 27 arrows a +0 shortbow (46, 20, D:6) an arrow (48, 17, D:6) a +0 scale mail (52, 42, D:6) a +0 mace a +0 chain mail (53, 45, D:6) a +0 flail a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 17 arrows (4, -3, D:7) a +0 club (11, 5, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 war axe a +0 scale mail (11, 14, D:7) a +0 club (11, 28, D:7) a +3 quarterstaff of chaos (11, 29, D:7) a +0 mace (12, -7, D:7) a +0 robe (15, 11, D:7) a +0 short sword a +0 plate armour (18, -2, D:7) a +0 scale mail (23, 8, D:7) a +0 dagger (23, 21, D:7) a meat ration (27, 10, D:7) a +0 ring mail (32, 8, D:7) a +0 scale mail (33, 17, D:7) a cursed +0 animal skin (40, -1, D:7) a +0 whip (41, 8, D:7) a +0 quarterstaff 4 tomahawks a +0 leather armour a cursed +0 leather armour a +0 scale mail of fire resistance a +0 mace (41, 13, D:7) a cursed +0 leather armour a +0 dagger a potion of degeneration (41, 18, D:7) a +2 whip of flaming a cursed +0 robe (42, 17, D:7) a +0 short sword a scroll of noise (42, 18, D:7) a +0 hand axe a +0 dagger (42, 31, D:7) a +0 dagger a +0 robe a +0 flail (42, 32, D:7) a +0 ring mail (43, 7, D:7) the +1 battleaxe "Tolek" {chop, +Blink MR+ Str-3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. (43, 9, D:7) 2 tomahawks (43, 32, D:7) a +0 dagger a +0 robe (46, 6, D:7) a +0 short sword (52, 18, D:7) a +0 hunting sling (58, 38, D:7) a +0 short sword (61, 38, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse (0, 9, D:8) a meat ration (1, 0, D:8) a killer bee corpse (9, 25, D:8) a giant cockroach corpse (11, 23, D:8) a cursed -2 dagger the Ecumenical Temple (25, -10, Temple) a wand of flame (28/48) a wand of flame (12/48)