MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -14, D:1) a +0 short sword (7, 26, D:1) a +0 dagger (14, -6, D:1) a +0 club (16, -3, D:1) a +0 club (21, 15, D:1) a +0 club (28, 29, D:1) a +0 dagger a +0 robe (30, 21, D:1) a +0 leather armour (30, 44, D:1) a +0 club (37, -5, D:1) a meat ration Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 11, D:2) a +0 ring mail (3, 15, D:2) a bat skeleton (4, -2, D:2) a +0 dagger (5, 16, D:2) a +0 ring mail (8, 14, D:2) a +0 club (10, -12, D:2) a cursed -3 spear (10, 16, D:2) a +0 club a +0 animal skin a +0 helmet (11, 18, D:2) a +0 club (13, 20, D:2) a +0 club (14, 1, D:2) an adder corpse (19, 6, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, -7, D:2) a +0 whip (25, 22, D:2) a +0 ring mail (32, 12, D:2) 14 arrows (37, 6, D:2) a +0 robe (41, 0, D:2) a potion of might